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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!


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Goblin Razerunners
Conflux

Reviewed February 5, 2009

Constructed: 2.33
Casual: 3.20
Limited: 3.25

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 

BMoor

Goblin Razerunners

Crucible of Worlds was in Tenth, right? As a 3/4 for 2RR, this is decent-- especially alongside Boartusk Liege and Caterwauling Boggart-- but if you can afford to sack a land or two, it really shines. Not only does that pump it up to 4/5-- big enough to dodge most removal-- but it also lets it hit your opponent every turn for a point or two. To say nothing of how it looks paired up with Bramblewood Paragon....

Constructed- 3
Casual- 4
Limited- 3.5

Aethereal

Thursday - Goblin Razerunners

A perfect example of a risk/reward card. First off, four mana for a 3/4 in red is not too shabby, but hardly exciting. The ability can be really good, and put your opponent on a fast clock, but it requires you to sacrifice lands to it unless you have another way to give it +1/+1 counters. I think this could see play in red decks because it can push through those last few points of damage, or you can feed it extra lands that you don't need.

In limited, this is solid, but make sure they can't off it before you sac a bunch of lands to it.

Constructed - 3
Casual - 2.5
Limited - 3.5

David Fanany

Player since 1995

Goblin Razerunners

Who needs lands anyway when you're playing red? It's a good (and appropriately universally destructive) sprint to the finish line for certain kinds of red decks - you don't always want to have a late game at all when you're red. It probably won't displace Demigod of Revenge from constructed since it's much more resource-intensive, but I think it'll be worth consideration for Standard once Shadowmoor is no longer part of the format. I played against it at the pre-release, and it seems very strong in limited. Its ability can shoot over the top of stalled creature battles while very quickly making it able to win those same battles outright.

Constructed: 3/5
Casual: 3/5
Limited: 4/5
PsychoAnime

#1 Magic Noob in Canada since 2002
Goblin Razerunners

Some people like this card, but I am pretty sure it'll find its way to the junk rare bin somewhere in the near future. 4 mana for 3/4 is bad by today's standards, and 2 mana to sacrifice a land for a +1/+1 counter isn't worth it. One might make a case it turns uselands late game into damage for aggro, but this isn't that hard to handle for any deck that can survive to late game. The damage you'll get out from its second effect is likely just 2 or 3 if you are lucky, and that's overpriced.

Constructed: 2/5
Casual: 2.5/5
Limited: 3.5/5

Jake

Thursday - Goblin Razerunners

i can see this card being in some crazy +1/+1 counter decks.  With a crucible of worlds out, the drawback is barely noticable.  He's also pretty efficient and pumpable and limited loves that.  Definitely a bomb if you're in red.  The opponent has a huge guys on his side and low on life, play him and sac your lands, deal a few damage this turn and a lot the next, can get you back from behind fast.  Constructed, there's so many other creatures competing for a spot in red decks, countryside crusher for one.  This shouldn't have much of an impact there.

Constructed: 2/5

Casual: 4/5 if you have some crazy counter decks!(shape of the wittigo ftw)
Limited: 4.5/5


Ricky
Riles
Goblin Razerunners

Just another one of those cards that is better off in casual play...or perhaps a shoe box. Better yet, I'm short on coasters so if I pulled one of these guys...thats probably how I'd put it to use.

Truthfully its an interesting card. The concept of sacrificing lands interests me. The way they go about it with this card...a 3 / 4 for 2RR...this could be better. A lot better. The end of turn direct damage is a great, great effect. Just magnificent. However its simply not worth it...for this card. If only they made this a bit better.

If you could just sacrifice a land without having to pay 1R this card could be quite intriguing. If only I could change a few things about the card...it'd be something I'd definitely be interested in playing.

It is what it is though. That happens to be a card that will have very little impact on the competitive front.

Constructed: 1/5
Sealed: 2/5

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