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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

True Conviction
Image from Wizards.com

True Conviction
Scars of Mirrodin

Reviewed December xx, 2010

Constructed: 2.50
Casual: 3.75
Limited: 3.75
Multiplayer: 3.75

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

True Conviction

This is basically the trump card in any white midrange deck. Spend your first five or six turns dropping decently-sized creatures, then once this hits the board, alpha strike. I don't care how many creatures they have. Not only do all your creatures do double damage, and some of which will take out blockers before they even receive any damage back, but for every creature that swings, you gain double its power in life. It's very unlikely that you can drop this, swing with everything, and still be in danger of losing on their counterattack, since your attack either won it for you, or bumped your life total up so high your opponent can't get you back down before you win. Even mana Myr become decent attackers when this hits the board.

Constructed- 3.5
Casual- 4.5
Limited- 4.5
Multiplayer- 4  

David Fanany

Player since 1995

True Conviction
 
Rounding up our "ridiculous enchantments from Mirrodin" week here at Pojo is arguably the craziest, swingiest, most fun card since Finest Hour. Sure, the opponent has a clear out that you need to play around (the opposite one from Finest Hour, no less), but the payoff is well beyond fantastic. Be glad they changed the rules about lifelink stacking - if they hadn't, I doubt this card would ever have been printed!
 
Constructed: 2/5
Casual: 3/5
Limited: 4/5
Multiplayer: 3/5

Paul

Magic The Gathering Card of The Day: True Conviction
 
Welcome back readers today's card of the day is our last of 2010 True Conviction, and a happy new years to all our loyal readers and fans. True Conviction is a pretty straight forward card for six mana and a heavy  white commitment all your creatures gain lifelink as well as double strike. In standard this is a no go its too expensive at six mana and only impacts the board if you have creatures. By the time you can cast this spell aggressive white decks should be close to winning a boring finisher style card. In extended and eternal I doubt it will see any play its an enchantment with no immediete effect on the board and needs creatures to function as well as the heavy commitment to white. In casual and multiplayer this card is so good it makes my head spin. In multiplayer you need to be able to deal enough damage to take multiple opponents out of the game, as well as preventing them from doing this to you. This card accomplishes that feat. Lifelink keeps you In the game with high life totals and double strike gives you the edge in combat and against other creatures. In limited it requires a heavy commitment to white a possible inclusion in a white aggressive deck although I don't know how early I would draft this. Overall constructed jank but a powerful multiplayer and casual card.

Constructed: 1.5
Casual: 4.5
Limited :2.5
Multiplayer: 5.0

Michael "Maikeruu" Pierno

 
Today's card of the day is True Conviction a six mana White enchantment that is a bit expensive for most formats, but extremely effective if played with creatures available to make use of it.  The issue is having a position to maximize the potential where the opponent is vulnerable. 
In the right time and place with a game going long enough this is a great card, but the format is often too fast or removal heavy.  By itself a powerful card, but unlikely to see full strength or play in a tournament level deck.
 
For Limited this is easily the kind of card that can win a game alongside any moderately powerful creature played before or after it hits the battlefield.  A first choice in Booster draft even with the triple White cost, but risky in Sealed unless your pool of White is strong enough to play as half your deck or more.  Enchantments are often hard to remove and gaining life while applying increased pressure puts this above many other options even with the ungainly cost.
 
Constructed: 3.0
Casual: 3.0
Limited: 4.0
Multiplayer: 3.0

John
Shultis
Phoenix
Gaming

     Today’s Card of the Day is True Conviction from Scars of Mirrodin. It is a white enchantment costing three generic and three white mana. This enchantment grants double-strike and lifelink to all of your creatures. Easily a staple in most mono-white decks, no matter what format.
    In standard and limited formats, this card is still awesome, but I feel that it is too slow for any serious tournament play. Six mana is a lot for any spell, and having to wait out an opening can cost people the game. I can see people using it regardless, since it is such a power house. Especially with other pump cards in standard such as Steel Overseer’s and Tempered Steel, even the littlest Darksteel Myr could quickly become a nuisance.
    This card truly shines, as most cards do, in Vintage and Multiplayer formats. The possibilities are nearly endless with how many creatures could be pumped ridiculously by a card such as this. In my store, the most popular combo running with this card is a white-green Saproling deck. And let me tell you from experience, tokens get a lot scarier when they have nothing to lose, and only things to gain from pummeling your face in while gaining life. Thanks for that one Erik!
    All in all, a decent card, if you have the time and mana to get it onto the board. Definitely worthy of most white decks, or any deck using white mana. And it certainly could be a game changer once there.
 
Limited: 3/5
Casual: 4/5
Multiplayer: 4/5
Constructed: 3/5


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