Were there any Dragon cards in Zendikar? I can't
think of any. But this proves that there most
certainly are Dragons ON Zendikar. And right
decent ones at that. It definitely wants to be
put in a monored deck, what with the triple-red
casting cost and the firebreathing. But the
things it can do for you there! We all know
monored decks are typically full of burn and
aggro, and they typically tend to run out of
cards in hand by turn six. So then you drop
Mordant Dragon. And Mordant's firebreathing
means you don't care that you're out of cards--
you've got plenty to spend your mana on!
But that's all forgetting that last ability. If
Mordant swings and hits your opponent, he then
hits a creature of your choice just as hard! So
your opponent can throw a creature in its way,
or take the damage and let you choose which
creature he loses. Why would anyone ever choose
to take the damage in that scenario? Well,
because Mordant Dragon, like most Dragons, has
flying! Your opponent will likely find he has no
creatures that can block the Dragon, much less
block and kill it. So as your ground army and
his stare across the abyss at each other,
Mordant Dragon will swoop in and pick off your
opponents' creatures one by one, eventually
breaking through the defense so all your guys
can charge in-- assuming you haven't killed your
opponent by then.
Now that is a
dragon! Here's my review for Friday:
Mordant Dragon
mordant, adj. 1. sarcastic: sharply sarcastic
or scathingly critical. 2. corrosive: having a
corrosive effect.
Nearly every culture since the beginning of
time has been fascinated by dragons, so
expectations are very high for any Magic card
portraying one, nearly as high as a card with
"lotus" in its name. Does Mordant Dragon meet
those expectations? I think it does: whether
you're admiring its sleek limbs and powerful
wings, or removing creatures from the
battlefield and players from the game with its
abilities, everything about this card screams
power, chaos, and glory, minus the brimstone
smell that sticks in your clothes.
Constructed:
Another Dragon to watch and see if it makes some
high level constructed play. Few Dragons has
made the big shows, but they were the win
condition for most decks. Like Predator Dragon
for elves and Broodmate for 5-color control,
they have a nice nich to fit into. We will see.
Casual & Multiplayer:
Everybody loves Dragons. I think they are just a
popular as Angels. But I believe the get played
in more casual decks than any other creature
type out there just for fun and flavor.
Limited:
This is two to three cards all in one for sealed
or draft. You have your basic flying and
creature removal all in one package, plus
Firebreathing. This shows up and unless you have
pro-red or shroud than as your life goes down so
does you army of dudes.
Overall it is good to see a Dragon with more
flavor. You would expect a Dragon's breath
weapon hit multi-targets. And this one does. A
great card to review for Worldwake.
Constructed: 3
Casual: 4
Multiplayer: 3
Limited: 4
Paul
Magic The Gathering Card of The Day: Mordant
Dragon
Welcome back readers our exclusive card of the
day today is the powerful Mordant Dragon from
Worldwake. For six mana you get a regular dragon
body, 5/5 with flying, the added abilities are
always where it’s at. When Mordant Dragon deals
combat damage to a player you may have it deal
that much damage to a creature that player
controls. This ability is powerful especially in
conjunction with the firebreathing ability to
grant it +1/+0 until end of turn for 1R. Wow, a
powerful dragon that can not only take out pesky
creature’s opponents control but provides the
opponent an incentive to block when able with
their own evasive creatures. In standard,
extended, and eternal formats I doubt this card
will see much if any play at all. Its mana
intensive and most Dragons only see play for
their combo potential. The only place I see this
card is in Hypergenesis but the have such a wide
variety of creatures I doubt it would make it,
although taking out annoying creatures could be
a powerful tool, the reality is Hypergenesis is
unlikely to need it. Requiring a dedication to
red and lots of mana Mordant dragon may not see
much play competitively.In casual and multiplayer this card has a
lot of potential, big scary creatures like
dragons can make more of an impact and take out
multiple powerful creatures opponents control
team it up with cards that make it unblockable
and profit. In limited if your dedicated Red
grab this card as it can end a game, while mana
intensive this card epitomizes red and is a
welcome addition to the Dragon arsenal.
Today we have a Pojo exclusive preview card
which happens to be a 5/5 Dragon with Flying, a
Firebreathing effect (for two mana), and an
added creature burning ability all for six mana.
Not a bad addition to the tribe and certainly a
threat once established on the battlefield.
However, the lack of Haste or Trample, paying
two for the +1/+0, and being quite vulnerable to
most non-Red removal options leaves this without
a home in non-Limited formats.
In Constructed and Casual I'd much rather be
playing Bogarden Hellkite, Hellkite Charger, or
Predator Dragon for their Haste. The burning of
a creature effect is nice enough when it
happens, but having Shivan Dragon's mana cost
with double the price on the pump weakens it
dramatically as an actual finisher. Mordant is
more of a support creature which is a strange
role for a Dragon type in Magic and at the high
mana cost can only rarely be justified.
For Limited this is a bomb card and the only
real weakness is the triple Red in the casting
cost. Six mana for 5/5 in the air with a built
in creature destruction is hard to beat in the
format and should be a top pick in Booster
without a second thought. In Sealed the decision
is more difficult, but if your mana ratio and
pool of Red cards are both solid you shouldn't
have trouble fielding this by the sixth or
seventh turn. Running a card like this,
especially with the pump ability, I'd strongly
suggest a Red/Green build for mana acceleration.
The suggestion of Green is almost a given if
anything in your pool is able to give Trample.
With Multiplayer the key thing text that
keeps this at the same level as Constructed is
the creature targeted must belong to the same
person damage was dealt to. Otherwise it'd be
easy to attack one player with no aerial defense
to destroy the creatures of another player that
might have blocked Mordant's attack. This would
be quite broken, so without it there are other
cards that can more efficiently finish off
players taking direct damage.
Every set there is a dragon that you end up
pulling in the first couple drafts (probably
even a foil copy) during that release time where
everything seems fresh and subject to change.
You know, the dragon that you don't really trade
because (1) no one is looking for it (2) it has
some neat experimental mechanic that seems fun
(3) because you kind of hope that it may be a
one of in some casual or legitimate deck, even
though its overcosted. You don't really feel
bad about it being your rare, but its just not a
chase card. Mordant Dragon is that dragon. Pull
it, enjoy it and leave it in your niche folder
for the rest of your magic-playing days.