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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Primeval Titan
Image from Wizards.com

Primeval Titan
M11

Reviewed July 15, 2010

Constructed: 3.25
Casual: 4.00
Limited: 3.80
Multiplayer: 3.67

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 

BMoor

Primeval Titan

I've heard it said that this is the best of the five Titans. I disagree. I like that it has trample. Of the five Titans' first abilities, trmple is probably the second most relevant to a 6/6. Sun Titan has the most relevant. Next, when it enters the battlefield or attacks, it fetches you two lands. You already have six mana by the time you cast this. Those extra lands are either one-of utility lands like Mystifying Maze or Dread Statuary, or your only real benefit by fetching them was deck thinning. Or you have Strength of the Tajuru in your hand, I suppose. I'd personally rather play with Sun Titan or Grave Titan. This is on par with Inferno Titan though, and likely better than Frost Titan.

Constructed- 2.75
Casual- 4
Limited- 4
Multiplayer- 4

David Fanany

Player since 1995

Primeval Titan
 
It's a strange world we live and play Magic in. The pre-releases only finished yesterday, and already I've heard from people who find Primeval Titan underwhelming for some reason. "If you can cast a six-mana creature, why would you want to ramp past that?" It's not like recent sets have given us cards like Feral Hydra, and Raging Ravine, and Comet Storm, and Emrakul, and Destructive Force . . . oh, wait.
 
Constructed: 3/5
Casual: 4/5
Limited: 3/5
Multiplayer: 3/5
Maikeruu

Today's card of the day is Primeval Titan which like the other titans is a six mana 6/6 Giant with a comes into play and attacks ability.  For Green it allows the controller to search their library for two lands, note that they do not have to be basic, and place them into the battlefield tapped.  This combined with the first ability of Trample makes this quite useful and at worst thins out the deck somewhat and provides a trampling threat to the opponent.  Certainly playable, but Green has no shortage of large creatures to choose from.
 
For Limited this is an excellent card that should be placed in the center of a Green acceleration deck and supported with any number of available options to power it out sooner.  An easy first choice in Booster draft and barring a very bad Sealed pool almost always worth including in that format as well.  The extra lands may not be needed by that stage of the game, but they do remove them as potential draws and increase the odds of pulling a game winning card.
 
Constructed: 4.0
Casual: 4.0
Limited: 4.5
Multiplayer: 4.0


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