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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Survival Cache
Image from Wizards.com

Survival Cache
Rise of the Eldrazi

Reviewed June 16, 2010

Constructed: 3.00
Casual: 3.40
Limited: 2.75
Multiplayer: 3.65

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 

BMoor

Survival Cache

The draw won't come up too often, since you pretty much already have to be ahead on life when you cast it to get to draw, and the rebound is even less likely unless you're already built up a huge lead or locked down your opponent's offense-- you better believe your opponent will go all out to get your life total down when he sees you'll be drawing an extra card if he doesn't. That said, Survival Cache is a pretty decent card. White gets so little card draw, that even if this only draws you one card it's above average for white. And with White being the color of life gain, this could settle in nicely into a Felidar Sovereign deck or the like. And if the rebound draws you a card, the fact that you get the card on your upkeep means you've just untapped and can play it immediately if need be.

Constructed- 2.75
Casual- 3.25
Limited- 3.5
Multiplayer- 3.75


David Fanany

Player since 1995

Survival Cache

The cliche about life-gaining cards is that they don't "do" anything. Survival Cache attempts to remedy that by not only giving you a ridiculous amount for the cost (see: Martyr of Sands, Kitchen Finks), but trying to give you more cards than the opponent (see: Loxodon Hierarch, Kitchen Finks again). Technically, it still doesn't "do" anything, at least not by the standards of those very powerful creatures, but it can still put the fear in any deck that tries to win with direct damage.

Constructed: 2/5
Casual: 3/5
Limited: 2/5
Multiplayer: 2/5


Paul

Magic The Gathering Card of The Day: Survival Cache 
 
Welcome back readers today we have another example of a good life gain card. Survival Cache not only gains you life but card advantage as well, and with rebound you double your pleasure and double your fun. In standard I can see this card seeing play in blue/ white control decks are combo decks making use of Pyromancers Ascension or Rebound. In extended and eternal it may see a bit of play but I'm guessing not heavily although it is a quality card. In casual and multiplayer this card is amazing it provides the life to keep you in the game and the card advantage also its higher than an opponent so you only need to be higher then one other player to reap the benefit. In limited its card draw and life gain I would pick highly if I were in white. Overall its just a solid card that is sure to see play.
 
 Constructed: 3.5
Casual: 3.5
Limited: 3.0
Multiplayer: 4.0

Michael "Maikeruu" Pierno

Today's card of the day is Survival Cache which is a three mana Sorcery that will give four life and can potentially equal two drawn cards.  The catch is the if clause which makes this a bit less reliable than other card draw engines, but those are quite the rarity for White.  In a life gain deck this is a very useful tool, but really shouldn't be seeing play anywhere else.
 
For Limited life gain options aren't as readily available and by itself this card doesn't stand up as well.  It is playable, but not necessarily an early pick in Booster or an automatic inclusion in Sealed depending on the pool.  If the deck is solid and there's room for the extra card there is no real drawback to running this and possibly getting an extra draw in addition to four life.  The main issue with the design is in being a "win more" card that does better when you are in the lead.  That style of effect has minimal usage when behind in a game and often leaves it as a poor topdeck.
 
In Multiplayer the Survival Cache really shines as you only need to have more life than an opponent which should not be an overly difficult condition to meet.  The new Archenemy casual format in particular might see this card played often as the Archenemy starts with forty life and everyone else begins with only twenty.
 
Constructed: 3.5
Casual: 3.5
Limited: 3.0
Multiplayer: 4.5


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