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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Hand of the Praetors
Image from Wizards.com

Hand of the Praetors
Scars of Mirrodin

Reviewed October 11, 2010

Constructed: 3.50
Casual: 4.17
Limited: 4.17
Multiplayer: 3.87

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Hand of the Praetors

This guy is pretty much the core of any successful infect deck. The +1/+1 bonus is obviously a boon, perhaps even more so when you consider that infect creatures only need to deal 10 damage to win the game instead of 20. And being able to directly give poison counters whenever you cast an infect creature means that even if a player can always block every single creature of yours, once Hand of the Praetors hits play, you don't even have to attack to spread your poison-- just keep casting creature spells. The Hand's ability will trigger even if the creature is countered, and your opponent will have no way of stopping his poison count from getting dangerously high.

Constructed- 3
Casual- 4
Limited- 4
Multiplayer- 4


David Fanany

Player since 1995

Hand of the Praetors
 
Our reviews this week are inspired by the "Phyrexian Poison" intro pack, which brings a very old Magic mechanic back into the modern era (kind of like Time Spiral!). In its modern incarnation, poison is a very aggressive and dangerous ability, and is quite hard to answer with the current card pool. Hand of the Praetors exemplifies everything you have to watch out for - boosting the power of creatures with infect is even more dangerous than for normal creatures, and as long as this zombie is on the table, every creature with infect that follows him acts as Shock. The only thing I have to mark him down for is that they couldn't find a way to make him interact with one of my favorite Alliances cards - the mighty Swamp Mosquito. But that is a minor problem compared to his effectiveness in any modern infect-based deck.
 
Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5

Michael "Maikeruu" Pierno

Today's card of the day is Hand of the Praetors which is a four mana 3/2 lord for the Infect mechanic that gives all other creatures with Infect
+1/+1.  Also, like the previous Ally mechanic gives a target player a
poison counter whenever you cast a creature with Infect.  Four mana is a bit expensive for a lord especially in the current environment promoting either speed or planeswalker lockdown, but Hand can offer a way around that if your creatures aren't countered.  Adding a clock without even attacking and even ignoring their life total is a very nice addition to the deck as often an early hit can get a large number of poison counters on the opponent before Hand is played to finish up.  A Black/Green deck may use some acceleration to get this out before the fourth turn and it can race pretty effectively.  Being a zombie opens up some doors as well making it a support type with unique options in more Black oriented designs.  Overall this is a surprisingly effective card that works as as a keystone to any dedicated Infect deck.
 
For Limited if you open enough Infect and Proliferate cards and have this in Sealed you probably want to play Black/Green/Artifact unless your other colors make a really amazing counter-argument.  The single Black in the casting cost is very easy to work with and allows half of the deck to focus on Proliferate or Infect options from Blue or Green respectively and the related artifacts.  For Booster this is a strong enough card to risk picking first and try to aggressively draft support and power boosting effects for the Infect mechanic.  An effective and dangerous card as part of an overall design, but one that really needs other cards or it is just a four mana 3/2 Infect.
 
Constructed: 4.5
Casual: 4.5
Limited: 4.5
Multiplayer: 4.5


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