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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Sunblast Angel
Image from Wizards.com

Sunblast Angel
Scars of Mirrodin

Reviewed October 22, 2010

Constructed: 3.67
Casual: 4.00
Limited: 4.17
Multiplayer: 4.25

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Sunblast Angel

All the hype I've heard about this creature is either "oh hey it's a one-sided Wrath" or, "Wrath costs four mana so this is too slow". But that's a completely wrong line of thinking. Sunblast Angel isn't a board wipe spell. If you're playing it for that, you're playing it for the wrong reasons. What Sunblast Angel really is is a 4/5 flying Nekrataal. Think about it-- you're the one casting Sunblast Angel. You cast it on your precombat main phase, and you just untapped, so you'll almost never hit one of your own creatures with it. Now imagine you hit one-- just one-- of your opponent's creatures. For six mana, you got a 4/5 flier and killed a creature. That sounds worth the price, right? Now remember that white is the color of tap effects like Repel the Darkness, Blinding Mage, and the new Fulgent Distraction. Maybe you can turn this Angel into a one-sided Wrath... but that's not why you play it. You come for the 4/5 flier, you stay for the creature destruction.

Constructed- 4
Casual- 4
Limited- 4
Multiplayer- 4.75

David Fanany

Player since 1995

Sunblast Angel
 
Considering the implication that she represents a "power even greater than Phyrexia," it's arguably a little surprising that Indomitable Archangel is the mythic one and Sunblast Angel is "only" the rare one. I can't argue with the rest of the package, though. Harkening back to Fifth Dawn's niche card Retaliate, Sunblast Angel goes one better, giving you the massive turnaround and a game-winning creature for the price of one of those things. Try it with Martyr of Sands or Gideon Jura, to make sure you're around to enjoy the benefits.
 
Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5
Michael "Maikeruu" Pierno Today's card of the day is Sunblast Angel which is as a six mana 4/5
with Flying is not overly impressive without the effect leaving it
slightly lacking compared to other angels unless the opponent has tapped
creatures. White often plays at least some control, especially if they
are aiming to play a large creature like this, but as a sort of
one-sided Wrath of God this has quite a bit of potential after your
opponent attacks. Using your own effects to tap their creatures works
as well and just having a creature attached to this kind of effect is a
nice advantage. While it may not be too expensive for a control deck
the other options of dedicated removal and sustainable creatures will
probably win out. They may take two slots to do what this card can
somewhat do with one, but in general they can do it far more reliably
which makes a huge difference.

For Limited this is a big Flying creature with a mass removal effect
that should only work on your opponent. Saying that it is a first pick
in Booster and a highly tempting choice in Sealed is a given. The
double White in the casting cost is easily managed by the time six mana
sources are in play and 4/5 is a difficult hurdle to overcome in the
format. This is high end creature that can win games even without the
effect and removing an opponent's entire army after their attack and
getting this is probably the best kind of topdeck in a bad situation.
One of the top cards to draft with this is Glimmerpoint Stag which is in
the same color and can give you a second usage from the comes into play
ability. As an added bonus the Stag has Vigilance, so there is little
risk of it being destroyed when the Angel returns to play.

Constructed: 4.0
Casual: 4.0
Limited: 4.5
Multiplayer: 4.0

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