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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Skinrender
Image from Wizards.com

Skinrender
Scars of Mirrodin

Reviewed October 8, 2010

Constructed: 3.00
Casual: 3.50
Limited: 4.00
Multiplayer: 3.33

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Skinrender

Card advantage is good. If you can kill a creature with the -1/-1 counters, plus the 3/3 creature you get out of the deal, you've done well for yourself. Just remember, the ability is mandatory. If you're the only person in the game with creatures, then you'll have to wither one of your own when Skinrender comes into play.

Unfortunately, once the Skinrender has done its thing, in combat it's just a 3/3. No flying, or intimidate, or trample, or even "B: Regenerate." It doesn't really instill the horror in your opponent that something called a "Skinrender" should, is what I'm saying. I'd basically think of it as Last Gasp plus a 3/3 token, except if the target lives through the -3/-3 it stays on them for the rest of the game.

Constructed- 2.5
Casual- 3
Limited- 3.5
Multiplayer- 3.5

David Fanany

Player since 1995

Skinrender
 
I can't help but feel that some of the Scars of Mirrodin cards that deal with -1/-1 counters are leftover designs from Shadowmoor, especially ones like Skinrender, being a block-relevant twist on the Nekrataal concept. There are few things that Skinrender stops that a simple Doom Blade or Gatekeeper of Malakir couldn't, but there are times when you'll be more than grateful for the more powerful creature attached to it, and dealing with Darksteel Sentinel at a bargain price is nothing to laugh at.
 
Constructed: 2/5
Casual: 3/5
Limited: 4/5
Multiplayer: 2/5
Michael "Maikeruu" Pierno

Today's card of the day is Skinrender which is a four mana Black 3/3 that also places three -1/-1 counters on a target creature.  As a decent 3/3 creature and removal in one this a solid zombie which is also a supported creature type.  Three is enough to take out many threats and the -1 counters even gets around Indestructible which is nice.  The cost is slightly high for pure removal and it isn't Instant speed, but getting a playable creature is the kind of card advantage that makes this card great.
 
For Limited a 3/3 creature is good and removal is good, put them into a four mana card with two dedicated mana symbols and you have a very solid card.  If Skinrender was one Black instead of two it'd be too easy to splash, but as it stands any primarily Black deck can run this with ease and should as it works well with several set mechanics like Proliferate and Infect.  Likely a second pick in Booster and a good foundation to work with in Sealed.
 
 
Constructed: 4.5
Casual: 4.5
Limited: 4.5
Multiplayer: 4.5


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