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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Choking Fumes
Image from Wizards.com

Choking Fumes
Mirrodin Besieged

Reviewed April 5, 2011

Constructed: 2.25
Casual: 3.00
Limited: 3.75
Multiplayer: 3.07

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 

BMoor

Choking Fumes

A three-mana trick just to slightly shrink all the creatures attacking you? Remember, if a creature is attacking, it probably has more than one power. So you left three mana up, broadcasting to your opponent that you had a trick, and this was it? For the same mana you could have had Dispense Justice. I'd say that for this to be better than Dispense Justice, your opponent either needs to be swinging with three or more creatures, or you need plenty of proliferate effects-- preferably at least one before the combat damage step.

Constructed- 1.5
Casual- 2
Limited- 2.5
Multiplayer- 3

David Fanany

Player since 1995

Choking Fumes
 
Choking Fumes seems like an innocent enough card, until you stop for a minute and think about the crazy things it can do. If it doesn't wipe out an entire army during the combat step, it will probably do so next turn with the help of a Contagion Clasp (you're playing a Contagion Clasp along with this, right?). For things like that, you used to have to look in the rare slot in the booster. I think I know what the next chase card in Peasant Magic is going to be.
 
Constructed: 2/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5

Paul

Welcome back readers today's card of the day is Choking Fumes an interesting white instant from Mirrodin Besieged that puts a -1/-1 counter on each attacking creature. In standard this is an interesting choice for white in dealing with Kuldotha Red and Boros style decks although Day of Judgment is a better alternative in most cases, I don't see this seeing a lot of play perhaps against tokens. In extended and eternal I don't predict decks having rooms for this card due to deck space and power level's. In casual and multiplayer this card can be good against elves and other token based decks it can provide a good offensive strategy. In limited its removal that can hit multiple creatures making it a high pick, and it can complement white infect based strategies. Overall an interesting combat trick that can act as mass removal.
 
Constructed: 2.5
Casual: 3.0
Limited: 3.5
Multiplayer: 3.5

Michael "Maikeruu" Pierno

Today's card of the day is Choking Fumes which is a three mana White instant that puts a -1/-1 counter on each attacking creature.  This is a decent combat trick and removal against swarm decks and works well in the sidedeck or combined with Proliferate.  Overall it needs some kind of support to really be reliable as it isn't too likely to clear the board by itself, but it can really improve your position which makes it worth playing.
 
In Limited this is a very nice card to run in White or preferably a two color deck with additional sources of -1/-1 counters which may include several of the artifacts available in the block.  The single White in the cost allows it to be splashed easily and it is easily worth a slot in any Sealed build with reliable access to the White mana.  In Booster this can be drafted quite early if you are already going with White, Proliferate, or a reliable source of -1/-1 generation.  Your opponent generally has to attack to win in these formats, so the card should never be without some use.
 
Constructed: 3.0
Casual: 3.0
Limited: 4.0
Multiplayer: 3.0

John
Shultis
Phoenix
Gaming
 Welcome to another card of the day review here at Pojo.com. Today we take a look at Choking Fumes from Mirrodin Besieged. Choking Fumes is a two generic and one white mana instant that puts a -1/-1 counter on each attacking creature.

     Of all the commons in the set, this may be one of my favorites that is almost always overlooked. White has always been a very good support color when combined with the others, and the tradition should continue. This card may not be a game winner, but it sure can put a damper on your opponents efforts. The main thing people combo this with is Proliferate, a mostly blue or artifact ability. And as we all know, white/blue control decks are always a thorn in the side of other decks. It can also be a good set up, or even later end game when combined with the Massacre Wurm.

    In a more vintage based setting, using this with cards such as Volcanic Fallout could be a massive wipeout for the board. Combined with Urza’s Armor you may not take any substantial damage at all.

    As I said, it is a very useful, but mostly overlooked spell that I think people should take another look at.
 
Limited: 4/5
Casual: 4/5
Constructed: 4/5
Multiplayer: 3/5

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