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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Torpor Orb
Image from Wizards.com

Torpor Orb
New Phyrexia

Reviewed August 15, 2011

Constructed: 3.50
Casual: 3.90
Limited: 3.25
Multiplayer: 3.90

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

Michael "Maikeruu" Pierno

Today's card of the day is Torpor Orb which is a two mana artifact that prevents creatures from triggering enters the battlefield abilities. 
With the large number of cards that have effects related to a creature entering the battlefield this can disrupt quite a few builds as part of a sideboard or be used alongside creatures that normally have a huge penalty.  Not having any other effect is a drawback as it won't directly move you closer to winning the game, but it does create some interesting options and may see some Casual decks built around it.  Overall you can build a deck without entering the battlefield effects and disrupt opponents by playing or sideboarding Torpor Orb, though whether it is worthwhile in competitive formats remains to be seen.
 
For Limited there are many cards with enters the battlefield effects which makes this just as likely to be a detriment to yourself as any opponent.  You have less control in designing your deck and passing on decent cards because they have an opposing effect can only decrease your chances of winning.  In some situations this will be a card that slows you down when a simple creature would be more useful and in others it makes for one of the worst topdecks possible.  An easy pass in Booster and should be left in the sideboard for Sealed unless your pool happens to have few or no creatures with enters the battlefield effects.
 
Constructed: 3.5
Casual: 4.0
Limited: 1.5
Multiplayer: 3.5

John
Shultis
Phoenix
Gaming

      Welcome to a new week of card of the day reviews here at Pojo.com! We kick start the week with Topor Orb from New Phyrexia. Torpor Orb is a two generic cost artifact that says creatures entering the battlefield do not cause abilities to activate.

     The Torpor Orb can be extremely useful. Any ability that is on the board saying whenever a creature enters the battlefield, or any creature being cast that says when it enters the battlefield, no longer activate. This card can shut down Pandemonium decks, Blood Seeker and Suture Priest decks, and even devour decks.

     While the Torpor Orb may not necessarily be an every deck option, it certainly could become side boarded for many different options.
 
Limited: 3/5
Casual: 3/5
Constructed: 3/5
Multiplayer: 3/5

BMoor Torpor Orb

Without some triggered abilities, either ETB abilities of creatures or "whenever a creature enters the battlefield" abilities of other things, Torpor Orb does absolutely nothing. In order for this to be worth a card in your deck, you need to basically build around it, or possibly sideboard it in against Pandemonium or Allies. So, what we have here is a combo piece and nothing more. The power of Torpor Orb, therefore, is directly dependent on the strength of the combo you're using it for. Reviewing it, therefore, is complicated-- I can't talk about its general uses because there aren't any outside combos.

If someone built a deck around a Torpor Orb combo, I could evaluate that, but evaluating just the Orb is like trying to evaluate motor oil without being able to talk about the engine. Motor oil is completely useless without an engine to put it in, and so is Torpor Orb.

Constructed- ?
Casual- ?
Limited- 1
Multiplayer- ?

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