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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Corrupted Conscience
Image from Wizards.com

Corrupted Conscience
Mirrodin Besieged

Reviewed Feb. 9, 2011

Constructed: 3.50
Casual: 4.17
Limited: 4.00
Multiplayer: 3.88

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Corrupted Conscience

Is having infect always an upside? I think so. Sure, if you've got infect and non-infect creatures swinging, you're spreading your resources among two axes of attack, but you know what? If you're swinging and connecting with multiple creatures each turn, it doesn't matter-- you're probably going to win. And that's not even starting on what infect creatures do when blocked or blocking. Which I would argue makes Corrupted Conscience strictly better than Mind Control. Trouble is, nobody plays Mind Control. Is there room in the format for a 5-mana creature-steal spell? Even if it gives infect? Well, here's the thing-- Corrupted Conscience can give infect to creatures that were never meant to have it. Creatures like Inferno Titan, which can then dole out -1/-1 counters like they're Snickers bars on Halloween before slamming the opponent for six poison counters. Or Pestilence Demon, which nobody plays but boy will they be surprised if they do. Or perhaps something with double strike? Double strike and infect would make a creature very hard to thwart in combat, yet very hard to not block.

Constructed- 3
Casual- 4
Limited- 3.5
Multiplayer- 4

David Fanany

Player since 1995

Corrupted Conscience
 
Creature-stealing effects of this type can be downright devastating. Not every deck banks on, or is prepared for, facing its own best creature. Even fewer decks can stand up to their own best creature, plus infect. Since it's effectively twice as "fast" as regular damage, a creature that would otherwise be manageable when Mind Controlled might become downright horrendous when Corrupted Conscience is involved. This card alone might be enough reason to play blue in infect decks.
 
Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5
Michael "Maikeruu" Pierno

Today's card of the day is Corrupted Conscience which is a five mana Blue variant of the Mind Control concept that also gives the creature Infect. As Blue does not otherwise have Infect, but does have Proliferate, it is more likely to be part of a Blue/Black or possibly Blue/Green deck with Blue in the support role with cards like Distortion Strike. The concept certainly has merit as turning whatever threat your opponent has against them and attacking with your own Infect forces is likely to win the game in a single strike. Not adding Haste and the somewhat high cost are drawbacks compared to Red forms of stealing a creature, but this is still a very powerful option as Blue can control the pace of a game quite easily.

For Limited this is a steal at uncommon as a form of removal and card advantage as it adds a creature to your side of the field in return.
Depending on the rare this can be picked first in Booster, but the following choices can be difficult as staying mono-Blue will likely limit Infect to artifacts. Black and Green are avenues available for support and it is even possible to have more than one copy if it gets passed. In Sealed using Blue/Black or Blue/Green is likely best and as this is a method of handling almost any threat it is worth playing unless your pool can't support the mana base.

Constructed: 4.5
Casual: 4.5
Limited: 4.5
Multiplayer: 4.5

John
Shultis
Phoenix
Gaming

   Today’s card of the day is Corrupted Conscience from Mirrodin Besieged. This enchantment is easily one of my new favorites. For five mana, two blue and three generic, you gain control of target creature and it gains infect.

    No matter what the format, this card is handy. It costs as much as a Mind Control and grants infect, which could easily turn the tide of any battle. In standard, it could easily grab you something that could become a major factor to win with. Imagine grabbing a Hellkite Igniter from your Mirran faction opponent and smacking them with it.

    In vintage or older style formats, it could easily become even more ridiculous. Grabbing anything and granting infect could devastate any deck. And since it is blue, there are plenty of ways that it could become unblockable while under your control. Meaning that now they are in a lot of trouble, from their own creature.

    All in all a very decent card, especially for an uncommon.
 
Limited: 3/5
Constructed: 3/5
Casual: 2/5
Multiplayer: 2/5


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