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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Deceiver Exarch
Image from Wizards.com

Deceiver Exarch
New Phyrexia

Reviewed June 17, 2011

Constructed: 3.50
Casual: 3.70
Limited: 3.30
Multiplayer: 3.20

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Deceiver Exarch

The biggest significance of Deceiver Exarch is that it acts as a replacement for Pestermite in the famous Kiki-Jiki combo. But because it costs exactly the same as Pestermite, it serves only as redundancy. As a 1/4 with no evasion, it is no better at attacking than Pestermite, though if you've made infinite copies of it that hardly matters. And it denies you the option of tapping your own permanents or untapping an opponent's, for whatever reason you may find. If you're not using it as a combo, it's about as useless as Pestermite was outside of combos. Only Deceiver Exarch isn't surrounded by cards that reawrd you for playing creatures of its type like Pestermite was.

Constructed- 1.5
Casual- 2
Limited- 2
Multiplayer- 1.5

David Fanany

Player since 1995

Deceiver Exarch
 
Even if there was no opportunity for this guy to go "infinite" with Splinter Twin, I'd play him anyway. Throwing him down at the end of your opponent's first main phase, thus tapping an attacker and most likely blanking another for a mini-Cryptic Command, is strong enough. Using him to lock down an opponent's counterspell mana at the end of their turn, or using it during their upkeep to block the second colored mana they need for a Titan, doubles his utility. If you dip into to older sets, you can find him with Mystical Teachings and recur him with Reveillark. What's not to like?
 
Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5

Paul

Welcome back readers today we are reviewing Pestermite err I mean Deceiver Exarch a lynchpin of a highly successful standard deck Splinter Twin. For three mana you get a 1/4 body decent sized flash means it can strike when opponents least expect it and of course the cards ability allows for infinite tokens combined with Splinter Twin. In standard I am happy to see a popular combo deck I mean a real combo deck not something pseudo combo deck such as Valakut. This card is powerful and popular in standard and I can perhaps see it making a showing in extended eventually. In eternal I don’t think this card has the chops but perhaps ran in tandem with Kiki Jiki and Pestermite so you are not railroaded by Cabal Therapy or Extipirate. In casual and multiplayer it allows for some interesting combos or a solid body and tap effect to keep opponents off your back, the combo potential I feel is the greatest. In limited it requires at least a splash of blue but it’s a good filler card a solid body and the possibility of combat tricks shouldn’t be overlooked. Overall a powerful piece of a combo and not too shabby in its own right.
 
Constructed: 4.5
Casual: 4.0
Limited: 3.5
Multiplayer:  4.0

Michael "Maikeruu" Pierno

Today's card of the day is Deceiver Exarch which is a three mana 1/4 Blue creature with Flash that allows you to tap an opponent's permanent or untap a permanent you control when it comes into play.  The four toughness makes it difficult to kill with burn and it is part of a very effective combo with Splinter Twin.  The effect is useful, but not repeatable without support which is limiting and leaves it as a somewhat effective blocker with minor offensive options.  The cost is fair for the effect and creature you get, plus it excels as part of the combination which makes it playable by itself and a strong basis for the deck.  Overall this is something to keep an eye on and prepare instant speed removal or countermagic for as it is likely at least some people will be playing a deck with the concept in local tournaments.
 
In Limited a three mana 1/4 isn't going to be an offensive powerhouse, but playing it before an opponent's attack with Flash to tap a large creature then have it ready for your turn is an effective move.  The toughness is quite nice for the format and it can survive several rounds blocking Infect or other creatures which makes it valuable even after using the effect.  Disperse and Vapor Snag work to reset the ability, but unless the opponent has their own comes into play effect to take advantage of, or you have a card with a tap ability, you will probably be better off returning their creature to hand instead.  While not a top draft pick in Booster it is a fairly versatile support card both there and in Sealed and just one Blue in the cost makes it viable for multi-color decks.
 
Constructed: 3.5
Casual: 3.5
Limited: 3.0
Multiplayer: 3.5

John
Shultis
Phoenix
Gaming

      Welcome to another card of the day review for you here at Pojo.com. Today we take a look at Deceiver Exarch from New Phyrexia. Deceiver Exarch is a 1/ 4 Blue creature that costs two generic and a blue mana. The Deceiver Exarch, like all the other Exarchs, has two abilities when it enters the battlefield for you to choose which to use. The first is whenever it enters the battlefield, untap target permanent you control, the second is whenever it enters the battlefield, tap target permanent an opponent controls.

     While the second ability is nice, and can open a lane for an attack, it is the first ability that gets all the attention. The first ability could easily set up a combo that lets you put as many creatures on the battlefield as you want. The combo involves Deceiver Exarch and Splinter Twin. The Deceiver Exarch with the splinter Twin taps copying itself, the copy targets the enchanted Deceiver Exarch, which you can tap again, etc. But for what purpose? The combo is fun in standard, but only reaches its fullest potential in vintage. With Pandemonium out, this combo will end the game. The hard part is keeping creatures off of your Exarch. But with a toughness of four, and running blue for counters, I’m sure you’ll figure that out.

    Easily a fun card, even if it is used just to untap a Titan Forge allowing you to drop a 9/9 a turn sooner.
 
Limited: 4/5
Casual: 5/5
Constructed: 4/5
Multiplayer: 4/5


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