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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Volt Charge
Image from Wizards.com

Volt Charge
New Phyrexia

Reviewed June 8, 2011

Constructed: 3.00
Casual: 3.00
Limited: 3.75
Multiplayer: 2.25

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Volt Charge

Red does not get very much proliferate-- I think this might be the only card in Red that does it. So, if you're interested in running a proliferate/infect deck, you're probably not running Red. What does Red have to proliferate? Koth of the Hammer? I suppose.Pyromancer Ascension decks would like it, since the first counter goes on the Ascension when you cast Volt Charge, then the Charge can proliferate that counter on resolution. But that seems a little narrow-- I'd rather just use Rebound spells. So, mostly, this is a card for Limited, which is bound to have some artifacts to charge up and always loves to splash a removal spell or two.

Constructed- 1.75
Casual- 2
Limited- 3.75
Multiplayer- 2.1


David Fanany

Player since 1995

Volt Charge
 
Red is notoriously straightforward, and its proliferate card is true to form. The only thing really holding it back is that red hasn't been the best color for proliferate effects so far, and so it mainly brings targets (Koth, Shrine of Burning Rage) rather than tricks to decks with such a goal. Still, if your deck needs to be red and its philosophy is that everything must advance the number of counters, this is pretty much the go-to card.
 
Constructed: 2/5
Casual: 3/5
Limited: 4/5
Multiplayer: 2/5
Michael "Maikeruu" Pierno

Today's card of the day is Volt Charge which is a three mana Red spell that deals three damage and allows you to Proliferate. Red doesn't have as many options for counters as some of the other colors and no shortage of burn which makes this a little more versatile than some, but also more expensive. In a deck with Koth or anything using counters this may be a superior choice to other removal as it works as additional support. Overall a versatile card for Red to consider and is likely to be played in at least some decks during Standard rotation.

For Limited almost any removal is playable and one that adds Proliferate in a format with multiple sources of counters and Infect is an added bonus. The cost is reasonable even when other options are a bit lower and the single Red in the cost allows any deck using the color to easily play it. Always worth playing in Sealed when running Red and a solid early choice in Booster once the color is chosen.

Constructed: 3.5
Casual: 3.5
Limited: 4.0
Multiplayer: 3.5

John
Shultis
Phoenix
Gaming

      Welcome to another review at the Card of the Day at Pojo.com. This time we take a look at Volt Charge from New Phyrexia. Volt Charge is a red instant that costs two generic and one red mana. Volt Charge deals three damage to target creature or player and then you proliferate.
     The ability of proliferation in the different colors was one of the better abilities to come from New Phyrexia. Volt Charge definitely delivers for many reasons. For starters, landing three damage for three mana is a more old school deal, certainly not what many players are used to these days because of Lightning Bolt. But still, three damage, three mana, good trade off. Thenbeing able to proliferate afterwards could just be a fizzle in red, or it could help out greatly. Some mean planeswalkers lie in red, and this could easily propel them to a final move. Chandra Ablaze could certainly benefit from some proliferate towards her final, which would allow you to cast the Volt Charge again, proliferating yet again.
     Plus now with some decent sources of infect in red, proliferate in red could easily be a game ender. Perhaps one of the best ways I have seen this kind of thing happen used Grafted Exoskeleton with Vent Sentinals and Fallen Feromancers. Pinging for poison, keeping creatures at bay with the Volt Charge, the proliferate bringing the player to the brink of death.
 
Limited: 4/5
Casual: 3/5
Constructed: 4/5
Multiplayer: 2/5

 

Welcome back readers today’s card of the day is Volt Charge an essential piece in the Standard Bloodchief Ascension and Mindcrank deck. In standard this card has found a niche in the mentioned deck as well providing proliferation. Other than that deck its too expensive and narrow of an application makes it not the best card to play however it could see play in a Big Red style deck alongside Everflowing Chalice and Koth. In extended and eternal I don’t foresee this card making a huge impact. In casual and multiplayer it can provide interesting situations due to proliferate but a three mana three damage spell is not the best card you could be playing. In limited it’s a burn spell as well as removal so it’s a high pick and has the ability to be splashed with the single red cost. Overall a card that helps enable a new combo and a solid limited pick.

Constructed: 3.0
Casual: 3.0
Limited: 3.5
Multiplayer: 2.0


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