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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!


Image from Wizards.com

Tangle Hulk
Mirrodin Besieged

Reviewed March 15, 2011

Constructed: 2.00
Casual: 2.00
Limited: 3.60
Multiplayer: 1.88

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Tangle Hulk

A 5/3 for 5 mana is no slouch, but three mana to regenerate is just too much. Even a two-mana regeneration cost makes it hard to keep up with your opponent on board development while still leaving mana up to regenerate your guy. Sure, green is the color of mana acceleration, but it's also the color of having stronger creatures than this anyway. In Constructed, you'll never need to fall back on this.

But on the other hand, Tangle Hulk only needs green mana to regenerate, not to cast. So in Limited, with a deck with only a green splash, Tangle Hulk could be a decent choice for a simple 5/3 body who can be maximized with green mana, but won't languish in your hand if you don't draw your green sources. Or in just about any deck where your on-color picks are a bit creature light and you're worried about getting there, Tangle Hulk stands ready as a 5/3 who can trade with the big hitters and smash face. And in a heavy green deck, Tangle Hulk can take out Mirran Crusader if you find yourself up against some lucksack who got one.

Constructed- 2
Casual- 2
Limited- 3.25
Multiplayer- 1.5

David Fanany

Player since 1995

Tangle Hulk
 
Tangle Hulk seems to have been designed with limited games in mind, and it's been designed to be a force to reckon with. Statistics-wise, it is already efficient (see: Mass of Ghouls, Hollow Dogs, etc), and regeneration puts it well into the top tier. The only wrinkle is that the presence of the infect mechanic weakens regenerating creatures, but much of the time, this card will be quite hard to stop. I also like how the art seems to be a giant insect made of pieces of other giant insects.
 
Constructed: 2/5
Casual: 2/5
Limited: 4/5
Multiplayer: 2/5
Michael "Maikeruu" Pierno

Today's card of the day is Tangle Hulk which is a five mana 5/3 with a three mana regeneration option leaving it somewhat expensive to maintain, but relatively easy to cast in a multi-color deck.  This creature just doesn't do enough and is too weak defensively to make an impact in Constructed formats.  The regeneration cost is a big drain on available resources and without another effect like Trample or evasion it just won't be enough of a threat.  Overall it is an appropriate cost for what you get, but just doesn't have a reason to be in many decks.
 
For Limited this is not a bad common to see in your Sealed packs as it can go into any color deck and be a sizable threat in the middle stages of the game.  The regeneration may or may not be a factor, but if you are playing Green that is certainly a bonus.  For Booster this should be drafted soon after removal and more impressive bombs as it is a big threat to life points that can be switched into any color deck should you change in a later pack or play two colors.  Multiple copies of this may raise your mana curve in Sealed or Booster, but can be quite difficult to handle for an opponent and work well as a topdeck when regeneration is an option.
 
Constructed: 2.0
Casual: 2.0
Limited: 3.5
Multiplayer: 2.0

John
Shultis
Phoenix
Gaming

   Welcome to today’s Card of the Day here at Pojo.com. Today we take a look at the Tangle Hulk from Mirrodin Besieged. This 5/3 costs five generic mana and can be regenerated for one green and two generic.
    I’m honestly not a big fan of this guy, but I’ll admit he has his uses. In standard he is a decent sized creature that you’re not over paying for, and he has regeneration. But outside of standard, he’s just another card. The one way to fully exploit him would be run him in a blue and green deck with Training Grounds, that way the regeneration costs a much more reasonable one green mana.
 
Limited: 3/5
Casual: 1/5
Multiplayer: 1/5
Constructed: 3/5


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