Pojo's Magic The Gathering news, tips, strategies and more!

Pojo's MTG
MTG Home
Message Board
News & Archives
Deck Garage
BMoor Dolf BeJoSe

Columnists
Paul's Perspective
Jeff Zandi
DeQuan Watson
Jordon Kronick
IQ
Aburame Shino
Rare Hunter
Tim Stoltzfus
WiCkEd
Judge Bill's Corner


Trading Card
Game

Card of the Day
Guide for Newbies
Decks to Beat
Featured Articles
Peasant Magic
Fan Tips
Tourney Reports


Other
Color Chart
Book Reviews
Online Play
MTG Links
Staff



This Space
For Rent

Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Sphere of the Suns
Image from Wizards.com

Sphere of the Suns
Mirrodin Besieged

Reviewed March 17, 2011

Constructed: 3.40
Casual: 3.13
Limited: 3.88
Multiplayer: 3.13

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Sphere of the Suns

Sure, it's a little inconvenient that you only get three charges out of the Sphere, but that's more than you got out of Pentad Prism, and people played that all day. But maybe that's a bad comparison. Pentad Prism existed in a format of affinity for artifacts (justifying it sitting on the field exhausted) and sunburst (overvaluing color fixers). Sphere doesn't have those things, but it does have metalcraft (to justify it sitting on the board after spending its counters) and proliferate (which lets you get extra uses out of it before it expires, if it ever does). Sphere of the Suns also comes into play tapped, but that puts it on an even keel with the mana Myr in that you can use it to get four mana on turn three, with the added benefit that your opponent can't stunt your mana base with a creature kill spell.

Constructed- 3.5
Casual- 2.5
Limited- 3.75
Multiplayer- 2.5

David Fanany

Player since 1995

Sphere of the Suns
 
This is one of the more straightforward cards in the set. That doesn't mean it should be underestimated. Not by any means. Artifact mana producers have made decks literally since the beginning of the game and the legendary Moxes; Sphere of the Suns owes more (directly) to the likes of Fire Diamond, Mind Stone, Seashell Cameo, Mossfire Egg, Talisman of Unity, Dimir Signet, Spectral Searchlight, Coldsteel Heart, and Everflowing Chalice, each of which has played a role in strong decks of years gone by. I wouldn't be surprised if we'll be saying the same thing about Sphere of the Suns someday.
 
Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5
Michael "Maikeruu" Pierno

Today's card of the day is Sphere of the Suns which costs two mana and enters play tapped with three charges counters on it.  Adding a mana of any color to your pool is a decent effect and it works well with both Proliferate and Metalcraft, but decks using those effects may not need the multicolor mana.  It is more difficult to remove than a Myr, but the creature being able to attack or give mana is far more flexible in later stages of the game.  Overall a good card for a deck that needs mana fixing or can use it as a Proliferate target, but better options may exist.
 
For Limited this is one of the few choices for color fixing available and works with the major set mechanics which makes it a potential automatic inclusion in Sealed depending on your pool.  For Booster if you are drafting a single color and artifacts this may work as acceleration and can be sacrificed for a number of effects if it runs out of counters.
 
Constructed: 3.0
Casual: 3.0
Limited: 3.5
Multiplayer: 3.0

John
Shultis
Phoenix
Gaming

   Welcome to today’s Card of the Day review here at Pojo.com. Today we are taking a look at Sphere of the Suns from Mirrodin Besieged. This handy artifact costs only three generic mana and comes into play with three charge counters on it. You can tap it and remove a counter from it to produce one mana of any color. This is very useful for a variety of applications.

    In standard, this card is just plain fun, allowing crazy things to happen even in one mana based decks. One customer of mine uses this in a Tezzeret deck to drop Venser. But, it would appear limited, three turns of extra mana just doesn’t seem that great. But just add in one card, and then possibilities continue. That one card is Vedalken Infuser. With Vedalken Infuser out, at the beginning of your upkeep, you put a charge counter on target artifact. This means the mana you used last turn gets replenished every turn. In honesty, I cannot believe I haven’t seen decks built around the Vedalken Infuser thus far. But I’m sure when one is, the Sphere of the Suns will be right there with it.

    In vintage, again, Doubling Season is an easy combination with the Sphere of the Suns. This is because it would enter play with six counters instead of three. And then add in the Vedalken Infuser, and now you put two more counters on it every turn. Aside from the Doubling Season, you could always use up the mana with things such as Voltaic Key, and then toss it at your opponent with Bosh, Iron Golem for a nice three points of damage.
 
Limited: 4/5
Casual: 4/5
Multiplayer: 4/5
Constructed: 4/5


Copyrightę 1998-2011 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.