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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!


Image from Wizards.com

Urabrask, the Hidden
New Phyrexia

Reviewed May 9, 2011

Constructed: 4.00
Casual: 4.10
Limited: 4.45
Multiplayer: 4.13

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 

BMoor

Urabrask the Hidden

Magic has long struggled to make a card that grants haste to creatures that don't already have it. Concordant Crossroads was probably the last successful one-- even its colorshifted version never really proved itself. Surge of Zeal was a flop-- you rarely had more than one creature enter the battlefield in one turn-- not often enough to justify giving the Surge a slot. Emblem of the Warmind was a cute idea, but it suffered from all of Auras' typical drawbacks. Battle Rampart wasn't good enough as a Wall to justify running, and it didn't have haste itself, which meant the surprise was gone. Madrush Cyclops was probably the best in recent memory, but it shared a block with Bloodbraid Elf, so it was overshadowed.

Urabrask here might be the answer. As a 4/4 for five, he's not a bad body himself, and his ability grants himself haste as well. Plus, he also makes all your opponents' creatures enter the battlefield tapped, thus denying your opponent the ability to make surprise blockers as it grants you the ability to make surprise attackers. But what really makes me hopeful for Urabrask is that he hits play one turn before the Titans. Valakut Ramp could use him to give Primeval Titan haste, thus getting you FOUR lands the turn you drop a Titan instead of two. Every Titan benefits immensely from being granted haste, and in a Standard format ruled by them, Urabrask may find himself friends in high places.

Constructed- 4
Casual- 4.25
Limited- 4.75
Multiplayer- 4.5


David Fanany

Player since 1995

Urabrask the Hidden
 
I was a little sceptical about the idea of red Phyrexians, but after seeing Urabrask (and reading Wizards' recent flavor article about his people), I can definitely say I'm sold. He's a fantastic answer to the walls and defensive white creatures that decks of his color hate to play against, up to and including the Squadron Hawk spam that has appeared in various Standard decks of late. And that's before you get into the craziness that happens when you hit him with Warp World or cast Grizzly Fate while he's in play.
 
Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5

Michael "Maikeruu" Pierno

Today's card of the day is Urabrask the Hidden which is a five mana 4/4 legendary that gives creatures you control Haste and causes creatures your opponents control to enter the battlefield tapped.  This isn't overly impressive as by the time it enters play neither player will be likely to have much entering play after it, but a five mana 4/4 with Haste by itself isn't bad.  Certainly playable, but Red has other options at the same or similar mana costs that can be more of a direct threat without relying on other creatures.
 
In Limited a five mana 4/4 with Haste is a very solid creature and the legendary status is unlikely to be a drawback.  Two red out of five mana isn't bad either and in the format both effects are likely to benefit you which make it more appealing.  Overall a first pick in Booster and with a solid pool should always be played when running Red in Sealed.
 
Constructed: 3.0
Casual: 3.0
Limited: 4.0
Multiplayer: 3.0

John
Shultis
Phoenix
Gaming

     Welcome to another week of previews here at Pojo.com. Today we are taking a look at the red Praetor, Urabrask the Hidden. Urabrask the Hidden costs three generic and two red mana. Urabrask is a 4/4 that gives all creatures you control haste, and says that creatures your opponents control enter the battlefield tapped.

    While hosting the prerelease event this weekend, one individual pulled Urabrask. He goes “Ooh, a Praetor.” The rest of the room asked which one, when he responded, the room just said, “Oh, that one,” and “The worst one.” I immediately went on a rave about how I felt that he is definitely one of the better ones. Sure, he’s not going to wipe the field, as Elesh Norn did time and again at the prerelease. But he is instead the set up guy, the combo guy. He is by far my favorite Praetor for those reasons.

    Let’s evaluate some things and discuss the advantages he grants. Normally, if you drop your ‘big threat,’ your opponent has a turn to deal with it in most scenarios. With Urabrask out, it becomes an immediate threat that they may not be able to handle. Not to mention that all of their creatures enter tapped, which gives you a clear path on your way to the player.

    And that’s not to mention how easily combined he is with other cards. The advantage to having things enter the battlefield tapped, is that the game has designed a lot of cards to handle just those issues. From Royal Assassin to Assassinate and even Gideon Jura himself, the game has several ways to destroy tapped creatures.

    Like I said, he may not have as much of an impact as Elesh Norn can, but he certainly gives the game some great combos, and makes for some interesting play scenarios.
 
Limited: 5/5
Casual: 5/5
Multiplayer: 5/5
Constructed: 5/5


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