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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Thragtusk
Image from Wizards.com

Thragtusk
Magic 2013

Reviewed July 16, 2012

Constructed: 4.50
Casual: 4.50
Limited: 4.87
Multiplayer: 3.87

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 


David Fanany

Player since 1995

Thragtusk
 
I've often wondered why, in this age where so many creatures have so many triggered abilities, more of those abilities didn't trigger on death or at least leaving the battlefield. They protect you against cheap removal spells just as much or even more than enter-the-battlefield triggers, and give the creative team a chance to show that it knows more than one card concept. Now that they have, though, it just seems to raise other questions, foremost of them: did anybody really complain that Obstinate Baloth wasn't powerful enough? While Thragtusk is arguably not really comparable due to having a different mana cost and different color commitment, but it's simply devastating against other creatures, trading with expensive attackers and making blocking invariably favorable to its controller, and almost as devastating against control decks and their Oblivion Rings. I'd be very cautious against anybody who leads with a Forest this year (unless, y'know, Sulfuric Vortex is in the new Ravnica set).
 
Constructed: 4/5
Casual: 4/5
Limited: 5/5
Multiplayer: 4/5

Michael "Maikeruu" Pierno

Today's card of the day is Thragtusk which is a five mana 5/3 Green that gives five life when it enters the battlefield and a 3/3 token when it leaves.  For this cost this is an efficient if not overly aggressive creature that is noteworthy for both card advantage and combo potential, particularly with cards like Cloudshift.  In a multicolor deck with some acceleration this has the potential to be a solid component of a theme and even by itself is quite playable despite not having Trample or a high toughness.
 
For Limited this is an excellent creature that provides some protection for your investment against removal and the bonus of some life gain.  A fairly easy first pick in Booster or inclusion in Sealed as a 5/3 for five with just one Green in the cost allowing it to be splashed if needed, but more likely played in a deck that isn't mono-Green.
 
Constructed: 4.5
Casual: 4.5
Limited: 4.5
Multiplayer: 4.5

John
Shultis
Phoenix
Gaming

      Welcome to a brand new week of card of the day reviews here at Pojo.com! Today we are taking a look at Thragtusk from M13. Thragtusk is a rare green creature beast that costs four generic and one green mana for a 5/3. Thragtusk says when it enters the battlefield, you gain 5 life, and when it leaves the battlefield, you put a 3/3 green beast creature token onto the battlefield.

      Definitely one of the most sought after rares I have seen from the new set thus far, and for good reason. The ability to gain five life simply for dropping it is just amazing, and should it leave play, you have a replacement effect.

      But for me, that is only good things. The things that make this card what it should be is how broken those abilities really are. Combine the Thragtusk with a common from Avacyn Restored, and simply laugh all the way to the win. The card that truly breaks Thragtusk wide open with a jackhammer is Cloudshift. The Thragtusk’s abilities trigger when it enters or leaves, meaning they are not tied down by casting or dying. This means that you Cloudshift it out, get the token, then it comes back, and gains you five more life. Perfect in situations where your opponent may have tried to kill the Thragtusk, or you attacked and then were being attacked, or even just for fun!
 
Limited: 5/5
Constructed: 5/5
Casual: 5/5
Multiplayer: 3/5


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