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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Gitaxian Probe
Image from Wizards.com

Gitaxian Probe
New Phyrexia

Reviewed March 21, 2012

Constructed: 4.00
Casual: 3.40
Limited: 3.75
Multiplayer: 2.20

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Gitaxian Probe

The main reason people play Gitaxian Probe is the same reason I'm so vocal in my deck garage about running 4x copies of the cards that are important to you. You need to draw the right cards as soon as possible, and anything that helps you filter through your deck faster is worth playing. Gitaxian Probe's "look at their hand" ability is a cute way to try and anticipate what an opponent will throw at you in the next few turns, but the real draw here is... the draw. Anyone who remembers Street Wraith will remember how that card saw play in all manner of decks, none of which pretended for a second that they had any intention of actually casting the 3/4 with Swampwalk. They played it because it could cycle for no mana, letting them effectively play a 54-card deck and increasing the odds of drawing the cards they actually wanted to draw. Gitaxian Probe does the same-- for any deck that knows what it wants to draw, padding a deck out to the minimum 60 is nothing but a crutch, and Gitaxian Probe offers the possibility of skimming off some of that crutch. I know newer players will likely balk at the idea-- even I have a bit of trouble admitting that Gitaxian Probe is as good as it is-- but Magic is a game of statistics and you can never tilt the odds to far in your favor.

Constructed- 4.5
Casual- 1.5
Limited- 4
Multiplayer- 1.25

David Fanany

Player since 1995

Gitaxian Probe
 
I think I've said it before in this place, but it bears saying again: New Phyrexia is really, really scary. It's a good thing that Gitaxian Probe's art is usually upside-down when it's being played against you, because I'd probably vomit if I saw this thing coming at me in normal view. Nonetheless, I can recommend it to many combo decks, decks with Kiln Fiend and/or Quirion Dryad, and to anybody who needs to know whether that mono-green infect opponent is going to be able to kill them on the first turn (if they can't, you basically lose nothing from its alternate cost). I can't help but feel this card was sort of inspired by Street Wraith from Future Sight (anybody remember that card), except somehow it's even scarier - maybe the next set with Phyrexians needs to be rated M?
 
Constructed: 3/5
Casual: 3/5
Limited: 3/5
Multiplayer: 2/5

Paul

Magic The Gathering Card of The Day: Gitaxian Probe

Welcome back readers todays card of the day is a card that has seen a lot of competitive play in formats being able to see an opponent’s hand will make sure you know if you can set your combo off and you will be able to play around counterspells, just knowing the contents of an opponents hand allows you to play differently. In standard this card has seen an expensive amount of play in combo decks and the cantrip effect and the ability to possibly go into any deck make it a powerful option for players. In extended and modern more combo decks are present such as Pyromancers Ascension and Splinter Twin being able to draw your pieces and see any hate cards in the opponents hand is pivotal. In eternal and legacy this card is decent cantripping and providing even more fuel for instant and sorcery fueled decks as well as possibly combo decks. In casual and multiplayer seeing only one players hand is kind of bad as you may be facing down many more making this somewhat of a poor choice for multiplayer. In limited it’s a solid card that allows you to possibly see key components of your opponent’s deck and to sideboard or play around those cards. Overall a powerful cantrip that allows you to more consistently fight against an opponents’ strategy as well as providing drawing power.
 
Constructed: 3.5
Casual: 3.0
Limited: 3.0
Multiplayer: 1.0

Michael "Maikeruu" Pierno

Today's card of the day is Gitaxian Probe which costs one Blue or two life to look at target player's hand and then draw a card.  For one or especially no mana this card replaces itself, causing no loss in tempo and gives you the advantage of seeing the opponent's hand.  This is a solid advantage for minimal cost in a control or hand disruption theme and makes this a very popular tool in those decks.
 
For Limited this thins the deck a bit, but the payment of life and slightly less critical nature of seeing an opponent's hand combined with likely not having four copies of Probe weakens it dramatically.  It is still useful in Blue decks and should be run in Sealed when Blue mana is in your build, but playing it out of color is not always required.  For Booster this can be drafted after removal and large creatures when using Blue, as a deck thinner if nothing else, but can be passed over for other cards if they are more directly useful.
 
Constructed: 4.0
Casual: 4.0
Limited: 3.5
Multiplayer: 4.0

John
Shultis
Phoenix
Gaming

     Welcome to the Pojo.com card of the day! We are looking at Gitaxian Probe from New Phyrexia today. Gitaxian Probe is a common blue instant that costs one blue phyrexian mana and lets you look at target player’s hand, and then draw a card.

     Gitaxian Probe doesn’t look like much, but very quickly soared up the ranks in both popularity, and expense. For just a common, Gitaxian Probe became a very sought after card, and for good reason. In many tournament player’s decks, even now, there lies at least one Probe. And they likely aren’t even running blue. Paying two life for an opportunity to take a peek at what lurks in your opponents hand is nice, but that is not the real reason. Sure, being able to think about your next move more carefully with good tactical intelligence is nice and all, but the true worth of the Gitaxian Probe is in the second ability. The draw card is crucial, just ask any player. Sure, each color has ways of going about drawing, or looking, but they cost mana, and sometimes, aren’t even a straight draw, it’s look at and select, or draw/discard. We just want card draw. And that is what the Probe does. And what’s best, you can do it while conserving your mana. Two life to draw a card in red is worth it. You’ll likely be trading off with Lightning Bolt or Shock anyways. In green, you could very well pull a Giant Growth. The point is, it is worth it.
 
Limited: 5/5
Constructed: 5/5
Casual: 5/5
Multiplayer: 3/5


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