Michael "Maikeruu" Pierno
Welcome back to
the Card of the Day section here at Pojo.com!
Hope everyone enjoyed their Thanksgiving. We
begin our week looking at Restoration Angel from
Avacyn Restored. Restoration Angel is a rare
white creature angel that costs three generic
and one white mana and is a 3/4. Restoration
Angel has Flash and Flying and says whenever
Restoration Angel enters the battlefield, you
may exile target non-angel creature you control
and then return it to the battlefield.
Flickering is one of the newest phases Magic has developed,
and it has been well received. The reason is
simple, it is usually not expected, and favors
the person doing the flickering in insane ways.
The Restoration Angel is one of the best cards
for the purpose. With flashing Restoration Angel
into play, say during your declare blocker's
step, it can turn one blocker into three. You
block one creature with one creature, pop
Restoration Angel into play, blocking another,
bouncing out and in the first blocker, and
assign it to another creature. Whoa!
But perhaps flickering is best suited for saving a creature
you would otherwise lose, and that you would
really prefer not to. Combat trickery has always
been around. You attack with something you
assume will be safe, only to find out there were
Giant Growths waiting. Flickering saves your
creatures from that.
Flickering is also nice when you need to block something, but
your creatures are already tapped. Once it
reenters the battlefield, it will be untapped.
But, as we all know, Restoration Angel has really gained
steam because the flickering re-grants enters
the battlefield effects. And this day and age
the main target for such things is Snapcaster
Mage. I feel that pulling everything involved in
flickering the Snapcaster is too much when used
with Restoration Angel, and prefer Cloudshift,
but I guess it is all situational.
A really great card with a great ability built
Today's card of the day is Restoration Angel
which is a four mana White
3/4 with Flying, Flash, and when it enters the
battlefield it can exile a non-angel creature
you control and then return it to play.
Like other blink effects this is a very useful
trick in response to removal, combat, or just to
reset counters or a comes into play ability.
The casting cost is good for a 3/4 with evasion
and being able to cast it on an opponent's turn
is always a beneficial option. A deck
using this should have at least a few creatures
that take advantage of the effect and it is
likely that this card will see regular play for
quite some time.
In Limited this is a great card that works well
offensively thanks to evasion and defensively
with Flash, but also can effectively counter an
opponent's targeted removal. Any deck with
some White mana can benefit from using this and
the single symbol requirement makes it easy for
splashing or multicolor builds. A clear
first pick in Booster and inclusion for Sealed
builds is an obvious choice whenever possible.