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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Rakdos Charm
Image from Wizards.com

Rakdos Charm
- Return to Ravnica

Reviewed October 16, 2012

Constructed: 3.9
Casual: 4.0
Limited: 4.0
Multiplayer: 4.0

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 

BMoor

Rakdos Charm

A "Charm" spell is a good place for black's usual trick of exiling cards from graveyards. It's a nice ability to have in certain circumstances, especially any format that contains the word "Golgari" as well as coming off of Innistrad's Flashback and zombie madness, but if your opponent isn't playing a deck like that, it's useless. Rakdos Charm has other uses.

Its second use is to destroy an artifact. These days practically all decks run at least a few artifacts. Scars of Mirrodin may be rotating out, but mana artifacts and Equipment have gotten ubiquitous enough that you should be able to maindeck this.

So what do you do if your opponent has neither graveyard recursion nor artifacts? You have each creature deal 1 damage to its controller. This could win you the game right then and there, or at least bring an opponent within range of your other burn spell, but again, that could be of limited use. I'd like it more if I were running some lifelink creatures, or if my opponent were running a swarm deck. But if you're playing Rakdos, you probably already killed a good chunk of his creatures, didn't you?

All three uses have the potential to get stuck in your hand on their own. But because they're all on the same card, and the circumstances that nullify each effect are different enough, I'd be comfortable maindecking this card and being confident in my ability to adapt to whatever my opponent tried to do.

Constructed- 3.5
Casual- 3.75
Limited- 3.75
Multiplayer- 3.75

David Fanany

Player since 1995

Rakdos Charm
 
Why, Wizards, oh why would you put that last ability on this card? My Rise of the Eldrazi-inspired Wall deck is a little sad. I have a feeling the most-talked-about mode, however, is going to be the first one - the number of times it appears in Return to Ravnica alone is probably the closest we're ever going to get to an admission that Snapcaster Mage is totally ridiculous. The fact that it's a modal spell makes it more than worthwhile; based on recent sets, I doubt any of the three modes is ever going to be entirely useless.
 
Constructed: 3/5
Casual: 3/5
Limited: 3/5
Multiplayer: 3/5
Michael "Maikeruu" Pierno

Today's card of the day is Rakdos Charm which is a Red/Black instant that allows you to either exile all cards from a target player's graveyard, destroy target artifact, or have each creature deal one damage to its controller.  Graveyard removal, artifact removal, and response to swarm are three very common themes for sidedeck cards and having all of them in one will make this a staple in the sidedecks of Red/Black builds in many formats.  As it is not particularly useful when you have an opponent with no major artifacts or graveyard recursion, based on the number of creatures in play and current life points, keeps this from really working in the maindeck.
 
In Limited this is particularly effective against a Golgari build, but just destroying an artifact can be useful and the burn is a potential game-winner in a stalemate.  An automatic inclusion in a Rakdos sealed and usually a solid second or third pick in Booster after a Black/Red rare.
 
Constructed: 4.0
Casual: 4.0
Limited: 4.0
Multiplayer: 4.0

John
Shultis
Phoenix
Gaming

      Welcome to another great card of the day review for you right here at Pojo.com! Today we are looking at the Rakdos Charm from Return To Ravnica. Rakdos Charm is an uncommon instant that costs one black and one red mana. Rakdos Charm has a few abilities to choose from upon casting. The first is exile all cards from target players graveyard. Or you can choose to destroy target artifact. The last choice is each creature deals one damage to it’s controller.

      I have always loved the charms, from any set. The new charms from Return to Ravnica are simply amazing though. And the Rakdos Charm has certainly “charmed” me. I love choices when I cast a spell, and that is the ultimate reason charms are so fun. Why only be able to do one thing, when the situation very well could dictate another course of action? Why limit yourself and your deck when instead, gain yourself options. Now normally artifact destruction is a sideboard at best ability, unless it has some other form of gain. Most decks have at least an artifact or two thrown in there, but there are a lot that do not. So in most cases, you sideboard something to handle a deck that runs and utilizes artifacts. Exiling graveyards is another sideboardable ability, as half of the time when something goes there, it stays. But there are decks that abuse the graveyard, but mainstreaming the ability to exile it would be deck suicide. However, the Rakdos Charm allows you to main deck these abilities, without fear of a dead card in your hand, and the reason is the final ability. Each creature deals one damage to it’s controller. Now it may not seem like much, but if you have been dropping the hammer on your opponent, and they have a few life left, it well could be a kill shot, and on their turn, perhaps after dropping out a few more creatures in a feeble attempt at holding you off. This allows you to have a game ending ability, mixed with some removals that would normally have to sit in the sideboard.

     I think that the main question about the Rakdos Charm, or any of the Charms, simply is what will you do with the space they create in your sideboard?
 
Limited: 5/5
Constructed: 5/5
Casual: 5/5
Multiplayer: 5/5


Paul

Magic The Gathering Card of The Day: Rakdos Charm
 
Welcome back readers todays card of the day is a powerful charm from the Rakdos Guild. The first ability to deal damage equal to the number of creatures in play can hurt token decks and provide an extra source of damage for agro decks to punch through some of the last points of damage. The ability to remove a player’s graveyard from the game helps against reanimator strategies and other decks in multiple formats using the graveyard. The final ability destroying an artifact is a decent niche that gives this card even more versatility. In standard this is a nice sideboard card for rakdos colored decks that can do lots of niche things making it a definite sideboard card that can handle a lot of potential problems. In modern this card puts a damper on Splinter Twin, nullifies Tarmogoyfs, can hose graveyard combo decks and just take out powerful artifacts. In legacy and vintage the same concept applies this provides a decent amount of versatility for players making it an interesting potential candidate. In casual and multiplayer even having the versatility doesn’t make it worth running in your multiplayer deck however in casual it can be a nice card in aggressive decks that may want an answer to artifacts in your main deck. In limited it’s a solid sideboard card that can be used as the situation calls for it. Overall one of the most powerful charms and provides so much versatility in so many formats it is a powerful card.
 
Constructed: 3.5
Casual: 3.0
Limited: 2.5
Multiplayer: 2.5


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