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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Megantic Sliver
Image from Wizards.com

 Megantic Sliver
- M14

Reviewed August 27, 2013

Constructed: 2.87
Casual: 3.90
Limited: 3.62
Multiplayer: 3.90

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Megantic Sliver

Like Muscle and Sinew Sliver before it, Megantic Sliver has misleading stats-- it's actually a 6/6 as long as it's in play (and still counts as a Sliver). As a +3/+3 boost to all your other Slivers, the real misleading here is the idea that it's a creature and not an Overrun effect. At six mana, the correct use of Megantic is to play him as the lynchpin in an army of Slivers already on the field, as you've now suddenly added an incredible amount of power to the board and can probably alpha strike for the win right there and then.

Constructed- 1.5
Casual- 4.75
Limited- 3
Multiplayer- 4.75

David Fanany

Player since 1995

Megantic Sliver
 
So, this is the second Sliver this week that looks (to me at least) like it has some Phyrexian influences in its style. Just be glad there's no Sliver that grants infect. Still, how exactly do you choose which power and toughness boosting Sliver is right for your deck? A lot of it has to do with context. The aggro-control style decks that a lot of people like and that have appeared from time to time in Legacy tournaments only use the cheap ones. The midrange style decks that you often see in casual settings will often do well with the more expensive ones, including Megantic Sliver. Slower creature-based decks often like to attack with their early plays when they have a chance (think Noble Hierarch and Fyndhorn Elves), and often include measures that make those early plays stronger in combat, like Overrun or Sword of Fire and Ice. Slivers are lucky: they get a measure like that that's also a finisher.
 
Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5
Michael "Maikeruu" Pierno

 
Today's card of the day is Megantic Sliver which is a six mana Green 3/3 that gives your slivers +3/+3.  The mana cost is a little high, potentially making it too slow and a stalled card in your opening hand, but that can be mitigated by Manaweft Sliver's tap for mana effect.  As a finisher it has some competition with Battle, Thorncaster, and Groundshaker though this is generally the best of the four with only Thorncaster potentially adding much to most sliver builds.  With two one mana slivers and Manaweft it can enter the battlefield as early as the third turn making it a notable threat.  Overall this is the most aggressive of the current batch of slivers to run at the top of the mana curve and for that it will see some play.
 
In Limited this is a bomb for an existing sliver pool or as the first pick in assembling one, though by itself is not really worth running which makes other picks essential.  The single Green mana allows this to be easily included in the typically multicolor sliver builds, which is true for all of the slivers in the set and further supported by Manaweft when available.  The slower format and general power of the sliver tribe in the set has this as an obvious first pick for as much of a dedicated sliver deck as possible or hate drafted to prevent the serious threat it would be across the battlefield.  In Sealed it depends on your pool of slivers and can be safely kept in the sideboard if a very small number is maindecked and that point of the mana curve is too high or already filled.
 
Constructed: 3.0
Casual: 3.0
Limited: 3.5
Multiplayer: 3.0


Franky
Green

Megantic Sliver
 
Without any support this heavy hitter is essentially a 6/6 for G5. It's strength is directly proportional to the number of slivers you have on the field. Hopefully by the time this behemoth makes the scene you've got some support from any other sliver ability (I'm a big fan of trample and double strike)
 
Beware over committing and swinging with him. A single well placed doom blade will suddenly shrink your attacking force.

Constructed:4
Casual: 4
Limited: 4
Multiplayer: 4 (Good luck living long enough to play him if the table learns you're running slivers)


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