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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Time to Feed
Image from Wizards.com

 Time to Feed
- Theros

Reviewed December 17, 2013

Constructed: 2.40
Casual: 3.00
Limited: 3.93
Multiplayer: 3.00

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Time to Feed

This is probably the single best non-creature Green common in the set. If you draft Theros and you want to play Green, get as many of these as you can. Theros doesn't have a lot of solid kill spells, but it does have a lot of ways to make creatures bigger. It also has Heroic cards, and Time to Feed is the only card in the set that kills your opponent's creatures while it triggers your Heroic abilities at the same time... AND it'll gain you 3 life if you succeed in killing something. Removal, buffs, AND life gain, in one card, in MONOGREEN?! Sign me up! And since almost all of Green's Heroes get bigger when triggered, you're that much more likely to be able to kill something.

Outside of Green, (sort of) I can also think of three creatures that would enjoy Time to Feed. Favored Hoplite may be small, but his Heroic trigger will prevent the damage he takes in the fight as well as making him bigger. Polis Crusher is only half-green, but protection from enchantments means he will never lose a fight against any of the Nymphs. And Agent of the fates has deathtouch AND a Heroic trigger. The opponent could sacrifice the creature you were about to fight, denying you the 3 life and only having to lose one creature, but doing so means not getting to kill your Agent. If he wants his fighter to kill the Agent, he has to lost two creatures and let you gain 3. Either way, the creature you wanted dead is dead.

There's definitely a lot of meat on this bone, and it's about time you fed on it as well!

Constructed- 3.5
Casual- 4
Limited- 4.75
Multiplayer- 4


David Fanany

Player since 1995

Time to Feed
 
Is it wrong to be already kind of bored of green sorceries with the fight keyword action? I mean, there aren't that many of them compared to Lightning Bolt variants (which I could go the next 20 years of Magic without seeing another of - kinda joking but also kinda not), but I also kind of feel like we've seen a lot of variants already. However, I can get behind any such thing with a bonus, and gaining three life is the kind of bonus that feels minor but sometimes makes a difference. That negates an opponent's Lightning Strike, or sometimes multiple attacks from Faeries and other such creatures. Try it with a Gorgon!
 
Constructed: 2/5
Casual: 3/5
Limited: 4/5
Multiplayer: 3/5
Michael "Maikeruu" Pierno

Today's card of the day is Time to Feed which is a three mana Green sorcery that has target creature you control fight a target creature an opponent controls and if their creature dies that turn you gain three life. This requires several components to be effective, but it is Green removal of a sort and even at one mana more than similar fight cards is still playable. The three life is a small benefit which is technically balanced for the one mana cost, though not having it and playing as a two mana spell would make this stronger. Overall this is an okay card that may see play as the sets rotate, particularly alongside Heroic, yet isn't really efficient enough to be very popular currently.

In Limited this is one of the few removal options available, for Green or otherwise, and should be considered a fairly high draft pick in Booster and even second after a decently powerful creature. The life gain isn't bad when a three mana removal is already desirable and combines with Heroic targets. A deck in Sealed with any Green mana should at least splash this in and there is no major drawback aside from needing appropriate creatures in play to use it.

Constructed: 3.0
Casual: 3.0
Limited: 4.0
Multiplayer: 3.0


Paul

Magic The Gathering Card of The Day: Time to Feed

In constructed formats this is an interesting removal spell with some life gain tacked on, I don’t foresee it seeing any play due to the mana cost as the three life doesn’t do enough to justify the mana cost increase, making it poorly suited to competitive play. In casual and multiplayer there exists better removal options even in green forcing me to think of this card as a little subpar. In limited its solid removal with something extra tacked on, very playable. Overall a card more suited to limited then taking up residency in decks elsewhere.

Constructed: 1.0
Casual: 2.0
Limited: 3.0
Multiplayer: 2.0


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