Pojo's Magic The Gathering news, tips, strategies and more!

Pojo's MTG
MTG Home
Message Board
News & Archives
Deck Garage
BMoor Dolf BeJoSe

Columnists
Paul's Perspective
Jeff Zandi
DeQuan Watson
Jordon Kronick
IQ
Aburame Shino
Rare Hunter
Tim Stoltzfus
WiCkEd
Judge Bill's Corner


Trading Card
Game

Card of the Day
Guide for Newbies
Decks to Beat
Featured Articles
Peasant Magic
Fan Tips
Tourney Reports


Other
Color Chart
Book Reviews
Online Play
MTG Links
Staff



This Space
For Rent

Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Domri Rade
Image from Wizards.com

Top 10Cards of 2013

#8 - Domri Rade

- Gatecrash

Reviewed December 20, 2013

Constructed: 3.67
Casual: 3.83
Limited: 4.17
Multiplayer: 3.92

Ratings are based on a 1 to 5 scale:
1 being the worst.  3 - average.  5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Domri Rade

One of the best planeswalkers of the past few years, this is what Xenagos the Reveler wishes he were... or would if he weren't more concerned with partying. He comes down early and starts earning his keep. Like Chandra, Pyromaster, he can get you the top card of your library. Unlike Chandra, for him it's a +1 ability and he puts it into your hand where you can cast it now or later. It has to be a creature, yes, but all three of Domri's abilities are creature-based and its easy to make a deck almost all creatures. His second ability isn't too exciting unless your creatures are bigger than theirs. He can trade creatures and the. Use his +1 to refill your hand of them, but honestly you'd rather just build to his ultimate. Double strike, trample, hexproof and haste is a nasty combination-- just about any creature turns into a fearsome threat at that point. And if Domri's still on the board, he'll happily provide you some more.

Constructed- 4
Casual- 4.5
Limited- 5
Multiplayer- 4.75

David Fanany

Player since 1995

Domri Rade

I'm tempted to say that 2013 was the year when green and/or red card drawing came into its own. But really it was more like a rediscovery of ancient technology, as Giorgio Tsoukalos would say - after all, Wheel of Fortune and Sylvan Library are as old as Magic itself. And in the right deck, Domri Rade is just as much a threat as either of those cards: in said deck, he will give you a creature every turn, that your opponent will have to counter, destroy, or block at some point. Even many of the most feared control decks in Magic will struggle against that kind of card flow.

Despite what I said earlier this week about fight variants, a repeatable one is extremely powerful - remember Tahngarth and Magus of the Arena? - and having the option to do so for a low cost, and to use the creature of your choice each time, improves it further. And while his ultimate has sort of a win-more look to it, there are equally times that it will destroy a creature stalemate. (I also feel the need to point out that under the updated legend rule, more than one player can have such an emblem at one time, which I really hope to see one day. Can you imagine?)

Domri won't bulldoze games when he's cast like Jace the Mind Sculptor; he's more specialized and requires thought and planning to realize his full potential. But then again, if you're in red and green, it's far more likely than not that you have creatures who stand to benefit from him.

Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5


Paul

Welcome back readers todays card of the day is a powerful planeswalker that slots nicely into creature heavy aggressive decks. In standard this card has seen tons of competitive play based on the overall strength of creatures and being able to churn out a continuous supply of card advantage is powerful. Domri also allows for creature removal in a pinch and his ultimate guarantees your creatures dominate combat. This card belongs in decks running 30+ creatures to maximize the advantage you gain form it, and looking at the current aggressive state of standard i dont the influence of this card. In modern once again aggressive decks can make use of this card and the cheap mana cost is a powerful incentive. In legacy and other eternal formats the cost is right but the effect might not be powerful enough outside decks built to abuse it 100%. In casual and multiplayer fighting is pretty solid removal, and if your deck packs enough creatures you can gain a  steady advantage out of this card, and if it lives long enough the emblem can be backbreaking. In limited its a bomb card and can provide you with lots of advantages and a must deal with threat. Overall a powerful and cheap planeswalker that lends itself to the creature centric environment magic is leaning towards.
 
Constructed: 3.0
Casual: 3.0
Limited: 3.5
Multiplayer: 3.0


Copyrightę 1998-2013 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.