Pojo's Magic The Gathering news, tips, strategies and more!

Pojo's MTG
MTG Home
Message Board
News & Archives
Deck Garage
BMoor Dolf BeJoSe

Columnists
Paul's Perspective
Jeff Zandi
DeQuan Watson
Jordon Kronick
IQ
Aburame Shino
Rare Hunter
Tim Stoltzfus
WiCkEd
Judge Bill's Corner


Trading Card
Game

Card of the Day
Guide for Newbies
Decks to Beat
Featured Articles
Peasant Magic
Fan Tips
Tourney Reports


Other
Color Chart
Book Reviews
Online Play
MTG Links
Staff



This Space
For Rent

Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Experiment One
Image from Wizards.com

 Experiment One
- Gatecrash

Reviewed February 18, 2013

Constructed: 3.30
Casual: 3.50
Limited: 3.90
Multiplayer: 2.67

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Experiment One

A pretty simple, and pretty effective, creature that can make itself bigger. It should have no trouble getting bigger with just about every other creature you play, and it can regenerate itself for no mana, which makes it a very effective blocker. Unfortunately, the nature of the Evolve mechanic means it'll never be the biggest thing on the board, so its potential for growth is limited. It can re-grow the counters it spends to regenerate itself, and it has to be at least a 3/3 to regenerate, so it serves well in a deck that just needs creatures and lots of them, but it doesn't really do much of anything all that well. If it had a way of moving its counters onto another creature, I'd be much more impressed. As it stands, it just fills a hole in your mana curve.

Constructed- 2
Casual- 2
Limited- 3.5
Multiplayer- 2


David Fanany

Player since 1995

Experiment One
 
This is obviously a strong card - anything that either has or can acquire two or more power for one mana is - but I can't stop thinking about possible scenarios where the Experiment wouldn't need to regenerate if you didn't take counters off, but did for some reason. It's unlikely, of course, but the fact is that there's more than one use for the regeneration ability: note that Selesnya Charm can remove creatures with high power, and if a creature somehow ceases to be in the requisite range while it is on the stack, it is countered by the game rules. I'm sure you can think of more.
 
Also, I want to take the opportunity to point out that this guy can easily get to 4/4 or higher, and thus would still have been good in an environment where Incinerate was legal and sported a badass quote from Chandra Nalaar. Just putting that out there.
 
Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5

Michael "Maikeruu" Pierno

Today's card of the day is Experiment One which is a one mana Green 1/1 with Evolve that can remove two +1/+1 counters to Regenerate. Evolve on a 1/1 is for one is very playable and can easily be a 2/2 on the second turn for the attack, which would not be difficult to increase for the third turn.  The regenerate aspect is a nice little bonus that can save it from removal later and resets Evolve to speed up regrowth.  Overall a solid start to an Evolve deck that will likely see play both there and in other builds looking for a 1/1 as a potential threat.
 
In Limited a 1/1 for one is good and one that gets bigger rather easily is even better.  This is a solid second or third pick in Booster and automatic inclusion in any Green deck, whether it is Simic or not.  
There is no drawback to a creature like this and it should be played whenever more than the smallest splash of Green is present.
 
Constructed: 3.5
Casual: 3.5
Limited: 4.0
Multiplayer: 3.5

John
Shultis
Phoenix
Gaming

Experiment One Card of the Day
John Shultis
 
      Welcome to another great week of card of the day reviews here at Pojo.com! We begin the week looking at Experiment One from Gatecrash. Experiment One is an uncommon green creature human ooze that costs just one green mana and is a 1/1. Experiment One has Evolve, meaning it can get bigger for each creature you play with either higher power or toughness. Experiment One also has the ability of remove two +1/+1 counters from him to regenerate. 
      While there is mixed opinions right now about how Experiment One will fair, I for one saw him used quite aggressively this past weekend, and he can definitely be a game changer. While not necessarily as powerful as some other humans in Standard right now, he benefits from human benefits, and slids nicely into aggressive Naya decks, and in Selesnyan based decks. 
     The regenerate ability can always be disheartening once able to use, because he can survive kill spells and mass destruction and combat, but then loses his pumps. But since he is again weaker, the pumps come back quickly. 
    Honestly, I feel that if you look at this card and are on the fence about him, take him. He is a really strong card, and will likely surprise you in the end. 
 
Limited: 4/5
Constructed: 4/5
Casual: 4/5
Multiplayer: 2/5

Scott
Scott
Gerhardt
Host, The Gamer's Dome

Experiment One
 
In limited, it's okay.  Solid, not great.  I'll play it as a decent 1 drop.  I think it might see some block constructed play seeing how large it can get quickly as a 1 drop.  I think there might be better things to play there, but this one isn't too horrid. 
 
Constructed:  3
Limited:  3
 
Check out The Gamer's Dome, hosted by yours truly, Scott Gerhardt!  New shows every Tuesday night!  www.TheGamersDome.com


Copyrightę 1998-2013 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.