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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Primordial Hydra
Image from Wizards.com

 Primordial Hydra
- M13

Reviewed January 11, 2013

Constructed: 3.10
Casual: 4.10
Limited: 4.40
Multiplayer: 3.58

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Primordial Hydra

There's no bad time to play this, really, but the more you can pay for X, the faster it'll grow to ridiculous size. I wouldn't play it for only X=1, because then next turn I've still only got a 2/2. For four mana, it'd be a 4/4 by the time I can swing with it, and that's okay even if it doesn't really live up to the promise it seems to make you when it's sitting in your hand. I'd probably want a minimum of three counters on it, so that it comes down at a decent speed but gains trample after only two doublings. I'd probably also want an Increasing Savagery to follow it up if possible. ;)

Constructed- 3.75
Casual- 4.75
Limited- 4.75
Multiplayer- 4.25


David Fanany

Player since 1995

Primordial Hydra
 
I would really like to see a hydra that made use of the original hydra's ability to regrow its heads and spit poison on people. Until then, Primordial Hydra is going to be a favorite of fans of that creature type. Its most obvious use is very unsubtle, and does render it somewhat vulnerable to bounce spells, but just like Hercules' old nemesis, the parts you don't see are just as dangerous as the parts you do. It may break lore somewhat, but Novijen Sages and Power Conduit are always looking for new friends, and this is as good a friend as those cards will ever get.
 
Constructed: 2/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5
Michael "Maikeruu" Pierno

Today's card of the day is Primordial Hydra which is an X and two Green that enters play with X +1/+1 counters, doubles the number of counters at the beginning of your upkeep, and has Trample with ten or more counters.  Even at three mana this is worth playing as it can build up, but every mana after that makes this a serious threat for most situations.  It demands some kind of response or it will end a game if given enough time to build up which can set up other creatures, though the reduced options for getting it out of the graveyard by being a 0/0 keeps it from being a true benefit. Overall this is an interesting and fun idea for a mana acceleration build or even just a surprise to any Green deck that will see sporadic use across formats.
 
In Limited this can easily win every game in which it isn't quickly dealt with.  The low required cost and high potential make it a first pick in Booster and strong choice in Sealed, provided a fair to strong Green pool to cover the double Green in the casting cost.
 
Constructed: 3.5
Casual: 3.5
Limited: 4.5
Multiplayer: 3.5


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