Pojo's Magic The Gathering news, tips, strategies and more!

Pojo's MTG
MTG Home
Message Board
News & Archives
Deck Garage
BMoor Dolf BeJoSe

Columnists
Paul's Perspective
Jeff Zandi
DeQuan Watson
Jordon Kronick
IQ
Aburame Shino
Rare Hunter
Tim Stoltzfus
WiCkEd
Judge Bill's Corner


Trading Card
Game

Card of the Day
Guide for Newbies
Decks to Beat
Featured Articles
Peasant Magic
Fan Tips
Tourney Reports


Other
Color Chart
Book Reviews
Online Play
MTG Links
Staff



This Space
For Rent

Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Gift of Immortality
Image from Wizards.com

 Gift of Immortality
- Theros

Reviewed November 20, 2013

Constructed: 3.00
Casual: 4.00
Limited: 4.13
Multiplayer: 3.70

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Gift of Immortality

This makes a creature incredibly hard to deal with, and not much else. Excellent in a Heroic deck, where it triggers your Phalanx Leader and then keeps him alive long enough for you to trigger it again. Solid in an Enchantress deck, as it protects the card that actually makes your deck function. Not really worth much anywhere else, although it does make attacking and blocking easier when losing your creature isn't an issue.

Constructed- 2
Casual- 3.5
Limited- 3.5
Multiplayer- 3.75

David Fanany

Player since 1995

Gift of Immortality
 
Whoever named this card probably didn't ask Tithonus how the "gift" of immortality worked out for him. Fortunately, this particular version of it is a little more inspiring and a little more all-around upside. As a matter of fact, there are decks that can never kill a creature enchanted with this card, and I can see it absolutely taking over a metagame that's light on Disenchant effects.
 
Constructed: 2/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5
Michael "Maikeruu" Pierno

Today's card of the day is Gift of Immortality which is a three mana White aura that returns the enchanted creature to play when it dies then the aura returns at the end step attached to that creature. This is an excellent card for an aura build or used in combination with enters or leaves play effects and a sacrifice engine. The aura doesn't have combat benefits, but generally forces an even trade or better if used with a serious threat. Overall a very playable card in the right build and will definitely see use in Casual, Commander, and Multiplayer with potential for competitive applications in Constructed formats.

In Limited the relative lack of removal makes actually stopping a creature with this extremely difficult outside of poorly planned combat phases combined with removal. As a purely support card it is an unusual first pick in Booster, but making any creature into a freely regenerating blocker or constant threat on offensive can't be passed up. In Sealed it should be played in every deck using White and possibly splashed in others as it can benefit nearly any build.

Constructed: 4.0
Casual: 4.0
Limited: 4.5
Multiplayer: 4.0


Skid Rambo

Gift of Immortality is a card that is overlooked by most of the magic players that I know. 13 years ago this card would have been a Top rare to pull from a pack of Prophecy. Instead I see my friends toss Gift of Immortality into the junk rare box. I personally think that this card is sick! There are thousands of creatures that can take full advantage of Gift of Immortality. Think about creatures like Voice of Resurgence, Sakura Tribe Elder, Kokusho and Daring Apprentice. What about decks? I would say Bant Hexproof, Birthing Pod, and Heroic. Giving a creature such a gracious Gift of Immortality makes me feel like a god.

Constructed: 4
Casual: 4.5
Limited: 4.5
Multiplayer: 4


Copyrightę 1998-2013 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.