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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Prognostic Sphinx
Image from Wizards.com

Prognostic Sphinx
- Theros

Reviewed October 15, 2013

Constructed: 3.20
Casual: 3.80
Limited: 4.30
Multiplayer: 3.33

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Prognostic Sphinx

A large flying creature that can gain hexproof at will, for no mana? This will be all but impossible for opponents to kill (and at five toughness, they may not be able to kill it anyway). It also has a repeatable scry effect, which means once you land it, the game should start going your way in many more subtle ways. There is a catch, however-- scrying doesn't actually draw you cards, and protecting the Sphinx with hexproof costs you a card. You may run out of cards.. or you may have if you weren't running a blue deck, right?

There's another catch, of course-- sloughing off a kill spell also taps the Sphinx. This means that the Sphinx can no longer attack (and scry) and its considerable five toughness is no longer available to block. An opponent could use this to keep the Sphinx tapped down (and to keep you pitching cards) by throwing kill spells at it. Since you're spending a card (any card) to protect the Sphinx, throwing kill spells at it isn't actually card disadvantage. But it is loss of card quality, as you can pitch the worst card in your hand while the opponent needs to keep drawing spell that can kill a 5-toughness creature.

Constructed- 4
Casual- 4.5
Limited- 5
Multiplayer- 4

David Fanany

Player since 1995

Prognostic Sphinx

Everything about this card just screams "combo!" You can use him to set up reanimation, or to combine with Shadowmoor's untap symbol, which I always underused. I just never found the right space in my decks for it, but I'm rather tempted to try again now. Looking at his attack trigger , I'm also tempted to see him as sort of the "fixed" version of Mirrodin Besieged's Consecrated Sphinx - both are game-ending creatures who keep you on top of the situation, but this Sphinx does so in a way that isn't likely to break up your Commander group and get you punched in the face, and further demands that you actually know what you're doing rather than just sitting there and handing you game wins while generating controversy. I like it.

Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5


Paul

Welcome back readers todays card of the day is a powerful sphinx.  A powerful flying creature with the ability to gain hexproof and protect itself making it basically invulnerable to removal but at the cost of discarding cards. In standard I can see this card acting as a nice beater or finisher in control decks as it provides a solid defensive body being a 3/5 it dodges removal and scrys for 3 when it attacks making it a powerful tool for digging for relevant cards I think it has enough powerful to go in control builds but may be overshadowed by Aetherling as a control finisher. In modern and eternal formats I don’t think this card does enough to justify its inclusion in decks but does provide a nearly unkillable creature that can act as a discard outlet. In casual and multiplayer this is a powerful sphinx as it allows you to filter through your deck and have solid body for both attacking and blocking and the hexproof protects it from most interference making it a powerful choice for blue decks in multiplayer and casually. In limited this card is a mostly invincible bomb that allows you to filter for good cards in your deck and has an evasive body making it a powerful pick.
 
Constructed: 3.0
Casual: 3.5
Limited: 4.0
Multiplayer: 3.5

Michael "Maikeruu" Pierno

Today's card of the day is Prognostic Sphinx which is a five mana Blue
3/5 with Flying, Scry 3 whenever it attacks, and you can discard a card to give it Hexproof until end of turn and tap it.  A five mana 3/5 is a bit below the curve compared to other options, but Scry 3 is strong and of particular use for a Blue library manipulation theme.  Hexproof costing a card and tap is useful, yet balanced, which makes it a one for one trade and reasonable in practice.  Overall this is a very playable card for Blue, most likely in a control theme, and with the effects it will see higher end play as a finisher level threat in current formats.
 
In Limited this is a very dangerous bomb that is evasive, difficult to remove with buyable Hexproof plus five toughness, and drastically improves upcoming draws with Scry 3.  This is a clear first pick in Booster and automatic inclusion in Sealed if Blue has enough weight to it.  The attack power may be slightly low for the cost, but everything else more than makes up for that deficiency.
 
Constructed: 4.0
Casual: 4.0
Limited: 4.5
Multiplayer: 4.0


Skid Rambo

Prognostic Sphinx is a creature that can attack and predict the future. The ability to Scry 3 when attacking is hard to judge. Let us think about it for a moment. How many times will you get to attack in a duel with Prognostic Sphinx? Does the scrying ability help any other cards in your deck? Let us take a look at Prognostic Sphinx’s hexproof ability. Discarding a card is not that hefty of a price, but the tapping down of the Sphinx is a negative drawback. I understand the need to protect a creature and I like it when that ability is built into said creature. I have another question. Is this Sphinx so powerful that it will be targeted as soon as it hits the board? I don’t think so. To me, Prognostic Sphinx is a card that resembles the very artwork on the card. It is puppet-like and hard to take seriously, yet wise and promising.

Constructed: 2/5
Casual: 3/5
Limited: 4/5
Multiplayer: 2/5


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