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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Trained Condor
Image from Wizards.com

 Trained Condor
- M14

Reviewed Septmeber 4, 2013

Constructed: 1.90
Casual: 2.13
Limited: 3.65
Multiplayer: 2.00

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Trained Condor

A two-power flyer for three mana will always be powerful enough for Limited. The fact that it can grant flying to another attacker means it can create some nasty combat scenarios for your opponent. Like yesterday's card, I just don't see it getting any love in any other format. Most of Blue's best attackers already have flying or some other form of evasion, and with a mere one toughness, it's a pretty fragile means of getting a big ground pounder through. As I also said yesterday, most people in Constructed formats don't rely as heavily on blockers. Trained Condor exists to get your attackers through a wall of blockers, and that wall just doesn't show up outside of limited.

Constructed- 2
Casual- 2.5
Limited- 3.75
Multiplayer- 2


David Fanany

Player since 1995

Trained Condor

If I'm not mistaken, cards like this are basically designed to teach new players that it's good to attack. It may seem obvious, but it's not. I remember a lot of games back when I started, where both players ran out of cards in their library. It's surprisingly difficult to learn that it pays to be aggressive, especially since a lot of people see the worst-case scenario all the time in strategy games.

Not only is Trained Condor good at teaching, it's not too bad as an interaction either. There are plenty of creatures where people say things like "This would be a lot stronger if it had evasion," and if you pair them with Trained Condor, they do. For some reason, the first thing I thought of when I saw this card was Emrakul, because protection from colored spells doesn't apply to abilities, but that's a bad example. I'm sure you can think of better ones.

Constructed: 2/5
Casual: 2/5
Limited: 4/5
Multiplayer: 2/5


Paul

Magic The Gathering Card of The Day: Trained Condor

Welcome back readers todays card of the day is Trained Condor a solid creature in limited. In constructed formats including standard and other formats this card just doesn’t do enough to justify its inclusion in decks, granting evasion to another attacker when attacking just doesn't have enough power level to justify paying three mana for a 2/1 creature. In casual and multiplayer it is a bird which grants it tribal applications but most birds have flying making it an unnecessary inclusion in a tribal themed deck, the ability to grant flying is a decent ability but more often than not your better off running creatures with flying or more powerful creatures in general. In limited its super solid an evasive creature that grants some of your other creature’s evasion, this is a great ability stapled to a decent body and is most certainly playable. Overall a strictly limited card that does some work.

Constructed: 1.0
Casual: 1.5
Limited: 3.0
Multiplayer: 1.5

Michael "Maikeruu" Pierno

Today's card of the day is Trained Condor which is a three mana Blue 2/1 with Flying and whenever it attacks it gives another target creature you control Flying until end of turn. This isn't exactly a bad card, even with sub-par stats of 2/1 for three mana, as it has evasion and gives another creature evasion as well. The requirement of another creature is similar to an aura, though this can still attack separately and the one toughness is easily managed by any blocker, burn, or removal effect. In the design phase other cards will just offer more overall than this can and it is very unlikely to see much if any serious Constructed play.

For Limited this is an easily underestimated threat that can actually win games, working to end stalemates with evasion or just alongside a two or higher power partner to whittle away at an opponent's life points. The low toughness and three cost aren't as problematic in the format and a three mana two power creature with evasion is in fact quite playable. In Sealed it should always be played in Blue, particularly if a Flying theme is present, and in Booster it could be drafted fairly early as evasion and support.

Constructed: 2.5
Casual: 2.5
Limited: 3.5
Multiplayer: 2.5


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