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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Karametra, God of Harvests
Image from Wizards.com

Karametra, God of Harvests
- Born of the Gods

Reviewed February 20, 2014

Constructed: 2.67
Casual: 3.67
Limited: 3.00
Multiplayer: 3.33

Ratings are based on a 1 to 5 scale:
1 being the worst.  3 - average.  5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 


David Fanany

Player since 1995

Karametra, God of Harvests

Arguably, turning every creature you cast into Wood Elves is a very powerful ability. The issue I can see with Karametra is that by the time you can cast her, you may not need much more mana. If you ramp into her, you can just as easily ramp into something that does more than just give you mana. Still, there are some decks that never have enough, and she does threaten a very overpowering late game just by existing - even if your intermediate creatures get destroyed or countered, your opponent is always going to be worrying about what all those Forests and Plains are going to cast later on.

Constructed: 2/5
Casual: 3/5
Limited: 3/5
Multiplayer: 3/5

Michael "Maikeruu" Pierno

Today's card of the day is Karametra, God of the Harvests which is a five mana Green and White Indestructible enchantment that becomes a 6/7 with Devotion seven to Green/White and whenever you cast a creature spell you may search your library for a Forest or Plains card and put it into play tapped. This isn't a very impressive effect, though it filters the deck and combines with land counting effects and triggers, though it is easy to activate repeatedly with some draw power. In addition to Landfall or similar effects it works well to fuel X costs in an acceleration build and definitely has potential for Commander and Multiplayer in that role. Other Constructed formats are far less likely to include this god and overall she is unlikely to make any major splash in Standard, Modern, or other competitive settings.

In Limited this has the benefits of some color fixing and being a potential 6/7 Indestructible threat, which is reason enough to play it even if other gods are more likely to dominate a game. Even weak as it is, barring a really compelling uncommon this is still a first pick in Booster and worth splashing into a Green or White deck in Sealed.

Constructed: 3.5
Casual: 4.0
Limited: 4.0
Multiplayer: 4.0


Skid Rambo

Karametra, God of Harvests is the current background on my computer because I like the art. Sadly, that might be all that I really like about this card. This god might be another card that gets better as new sets come out. My friend told me that I have been an “Angry” reviewer lately. Maybe I need to chill out, but it is hard not to be honest. Karametra, God of Harvests is not the card that I want to play on turn 4 or 5. (in a duel) How often do you need to mana ramp after turn 5? I honestly can’t think of any reason that I would need to thin out my deck during the late game. If you can somehow get turn 5 devotion needed for Karametra to become a creature, then you should already be winning and the extra land would be pointless. Drafting this card would be a stretch for me. Maybe they should’ve replaced land search with Aura search!

Constructed: 2.5
Casual: 4
Limited: 2
Multiplayer: 3


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