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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!


Image from Wizards.com

 Firemane Avenger
- Gatecrash

Reviewed January 14, 2014

Constructed: 3.00
Casual: 3.63
Limited: 4.05
Multiplayer: 3.20

Ratings are based on a 1 to 5 scale:
1 being the worst.  3 - average.  5 is the highest rating

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Card of the Day Reviews 


David Fanany

Player since 1995

Firemane Avenger
 
Superficially, this card looks like it makes you jump through hoops to get that attractive and powerful effect. When you look into it more, you realize that attacking with a bunch of creatures is exactly the sort of thing red/white decks would be doing anyway; and the fact that your opponent can effectively turn it off by killing your creatures only matters if he is actually able to do so, which he won't always. And when he isn't, you have a repeatable Lightning Helix that also attacks for three damage itself.
 
And as an aside, I don't care what anybody says: I like Wayne Reynolds' art.
 
Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5

Paul

Welcome back readers todays card of the day is Firemane Avenger an aggressive boros creature that unfortunately has not seen a fair amount of competitive lay. The effect of Lighting Helix is certainly powerful but due to the condition attached to it, having this creature lived and attacking with at least two other creatures often hard to fulfill. That being said using this creature in combat can allow you to dictate the flow of combat. In standard this card is outclassed by cheaper and more powerful creatures, making it somewhat of a poor choice. In modern and other formats it is also too slow and just doesn’t do enough to justify trying to get its effect off. In casual and multiplayer it’s a cheap angel which is powerful and has a repeatable effect doubling as a way to pad your life total. In limited its evasive and has a game breaking effect making it clearly a powerful card. Overall a powerful card for casual play and a powerful limited card.
 
Constructed: 1.5
Casual: 3.0
Limited: 3.5
Multiplayer: 3.0

Michael "Maikeruu" Pierno

Today's card of the day is Firemane Avenger which is a four mana Red and White 3/3 with Flying and Battalion when it and at least two other creatures attack it deals three damage to target creature or player and you gain three life.  With Boros tokens or an otherwise aggressive deck having three creatures out shouldn't be overly difficult and even without them a 3/3 evasive for four isn't bad. With the trigger's condition a repeatable Lightning Helix every turn is very powerful and can clear an attack path or help burn down the opponent.  The life gain is of course a nice side benefit and overall this is a great card for Boros or Naya decks with a swarm flavor.
 
In Limited this is an easy first pick even as a multicolor as it is a decent sized evasive creature with a reasonable mana cost combined with reusable removal.  There's no major drawback aside from it being two colors and Boros is very strong in the format, so that is less of an issue than it might otherwise be.  In Sealed this depends on the pool somewhat, but splashing either White or Red to make use of it is certainly worth considering.
 
Constructed: 4.0
Casual: 4.0
Limited: 4.5
Multiplayer: 4.0


Skid Rambo

Firemane Avenger is a card that is easily overlooked and that actually helps this angel. I’ve tried to use this creature in many different ways and it was a challenge to make it work.  Firemane is used best when it has haste, and when the other creatures around her have haste. I’ve been told that angels don’t like to share the sky with dragons but Firemane Angel seems to like Stormbreath Dragon. PROS: A 6 point life swing can help you a lot in an aggressive deck. Against other agro decks Firemane Angel can kill their creatures while granting 3 life. CONS: Her mana cost gets in the way and without battalion she is just a 3/3 flyer.  She should’ve been a 4/4 like Duskmantle Seer.

Constructed: 2.5
Casual: 3.5       
Limited: 4
Multiplayer: 2.5

BMoor

Firemane Avenger

Definitely a lot more aggressive than her namesake from the first Ravnica block, and with far fewer rules questions, but that doesn't mean she can't help keep your life totals up. She just does it as a battalion trigger, which means you have to swing for the fences. And as a 3/3 flier for four mana, you're already motivated to do just that. The free Lightning Helix is also a great boon, as it could be used to remove a potential blocker and improve the odds that the Avenger and her two cohorts make it through to the opponent without dying. You can also just hit the opponent, making the Avenger do a fair impression of a 6/3 creature and ending the game that much quicker.

Constructed- 3.25
Casual- 3.5
Limited- 4.5
Multiplayer- 3.25


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