Pojo's Magic The Gathering news, tips, strategies and more!

Pojo's MTG
MTG Home
Message Board
News & Archives
Deck Garage
BMoor Dolf BeJoSe

Columnists
Paul's Perspective
Jeff Zandi
DeQuan Watson
Jordon Kronick
IQ
Aburame Shino
Rare Hunter
Tim Stoltzfus
WiCkEd
Judge Bill's Corner


Trading Card
Game

Card of the Day
Guide for Newbies
Decks to Beat
Featured Articles
Peasant Magic
Fan Tips
Tourney Reports


Other
Color Chart
Book Reviews
Online Play
MTG Links
Staff



This Space
For Rent

Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Nature's Resurgence
Image from Wizards.com

 Nature's Resurgence
- 7th Ed.

Reviewed January 22, 2014

Constructed: 3.31
Casual: 4.00
Limited: 3.00
Multiplayer: 3.38

Ratings are based on a 1 to 5 scale:
1 being the worst.  3 - average.  5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Nature's Resurgence

I kind of regret not knowing about this card back when I was still playing Trounce-O-Matic. I'm not convinced it would have been a good card for that deck, especially since I had blue cards to draw cards just for me, but I probably would've enjoyed it. This is a pretty clear example of how green card draw works-- it's not as strong as blue's card draw, but it's strong enough to play, and it revolves around creatures. If your deck is full of creatures and doesn't have many ways to win outside of creatures, this is how you beat control decks. They wipe the board, you cast this and completely refill while they get maybe one or two cards off of it. If they let it resolve. Against another aggro deck, there's a good chance they're benefiting from it just as much as you are, unless you had the foresight to exile their graveyard or something.

Constructed- 3.75
Casual- 4.5
Limited- 3
Multiplayer- 4.5


David Fanany

Player since 1995

Nature's Resurgence

I'm sure some people look at a card like this and ask why the effect has to be symmetrical or, worse, "help my opponent". But this kind of effect doesn't have to be asymmetrical or call your opponent a nasty name to be worthwhile. Maybe your opponent is that sort of blue deck that relies on Persuasion and Faerie Conclave and doesn't even have any creatures in their graveyard. Maybe your opponent has a deck with mostly small creatures, and everything you draw is going to be larger than everything he draws or have synergies that will put you over the top. Maybe you're in a multiplayer game, and letting more than one person draw cards, even if some of them are technically trying to take you out of the game, will have political benefits. Maybe you want your opponent to draw more than you because your Millstone and Howling Mine have him on a clock, and you're holding a bunch of Counterspell variants for his Disenchants. Maybe it doesn't matter. Maybe in a strategy game, some things have costs, both material and opportunity, and not everything good has seven comes-into-play abilities stapled onto it.

Constructed: 3/5
Casual: 4/5
Limited: 3/5
Multiplayer: 4/5

Michael "Maikeruu" Pierno

Today's card of the day is Nature's Resurgence which is a four mana Green sorcery that has each player draw a card for each creature card in their graveyard. This is solid alongside self milling strategies or combined with effects that remove an opponent's graveyard. Green doesn't have an abundance of card draw effects, so there is still value with this in a variety of formats that allow it. Properly supported it is a decent draw engine and with Green's acceleration options many of the cards drawn can potentially be played that turn. Overall a solid card in the right deck, though a little more difficult to gain an advantage from in Multiplayer.

In Limited controlling the graveyards is trickier and giving your opponents cards is rarely worth it outside of a milling theme. The potential drawback outweighs the benefit enough that this can be safely passed in Booster and kept in the sidedeck for Sealed in most situations.

Constructed: 3.0
Casual: 3.0
Limited: 2.0
Multiplayer: 2.0


Skid Rambo

Nature's Resurgence is a popular Commander card and it used to be popular in a few decks. Creature agro decks and reanimation decks used to love this card! I’m just happy that we are getting to review a decent card today. Nature's Resurgence can be used in many different ways. Elves, Slivers and Thalids liked to use it to refuel after losing their army. There are obviously ways to manipulate Nature's Resurgence so that your opponents won’t get to draw cards and that is what players try in Commander games. Overall, Nature's Resurgence is a card that was overlooked by players and I’ll never understand why. This card is great in Limited and creature based decks!

Constructed: 3.5
Casual: 4.5
Limited: 4
Multiplayer: 3


Paul

Magic The Gathering Card of The Day: Natures Resurgence
 
Welcome back readers todays card of the day is Natures Resurgence a somewhat powerful draw card that shines in creature heavy decks. This card allows each player to draw a card for each creature card in their graveyard, depending on the amount of creatures this card can provide an insane amount of advantage, the fact it affects each player is more of a political tool for group hug based decks allowing each player to reap an advantage. Your deck can also be built to take advantage of dumping multiple creatures in the graveyard you can reap the benefits of this card more than your opponents. In constructed formats this card is a dud, too expensive and the symmetrical effect is not worthy of inclusion. In casual and multiplayer it is solid card draw and does have the option to be a political tool. In limited it’s kind of wonky as you don’t want opponents drawing at all. Overall a solid multiplayer and casual card that fills a niche.
 
Constructed: 1.5
Casual: 3.0
Limited: 1.0
Multiplayer: 3.0


Copyrightę 1998-2014 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.