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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!


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Foundry of the Consuls
- Origins

Reviewed July 6, 2015

Constructed: 3.00
Casual: 3.33
Limited: 3.88
Multiplayer: 3.00
Commander [EDH]: 3.00

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 


David Fanany

Player since 1995

Foundry of the Consuls 
 
I really liked M12's Illusion tribal subtheme, and Theros' Minotaur tribal subtheme; and I have a feeling I'm going to enjoy Origins' Thopter tribal subtheme just as much. These made a really cool change from the more "standard" tribes, and the fact that such a thing is even possible helps distinguish the game from generic fantasy. (Even Pathfinder, which has both orcs and hobgoblins, gives a lot more attention to the former.)
 
An uncounterable late-game boost to numbers is a major help for any tribe, especially a rare one like Thopters that doesn't get as much support in general. And in a non-tribal deck, there are actually almost as many applications. If you can recur your lands from your graveyard, you have an expensive but very hard to stop source of flying creatures (much like Urza's Factory from Time Spiral). You may be playing something like Soul Warden or Atog that want a constant string of a specific card type. I feel like this card offers a little something to almost everyone.
 
Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5
EDH/Commander: 3/5

Michael "Maikeruu" Pierno

Today's card of the day is Foundry of the Consuls which as a land adds a bit more than just tapping for one, but the five mana and sacrifice to put two 1/1 Flying tokens into play is fairly situational.  An excess of mana in the middle to late stages of the game is needed while this is available and the deck can't be slowed down by having a colorless land in play early.  Overall it is an efficient way to turn a less useful land into more useful creatures later in the game, but it can't just be placed in any deck as it requires a lower mana curve and reduced color mana requirements to minimize risk.
 
In Limited this can be very strong later in the game even as a topdeck as it adds either blockers or evasive attackers.  The colorless mana is a drawback, particularly in multicolor decks, though the tokens should balance that out if this is not counted as a full land when building.  A reasonable third or fourth pick in a weak Sealed pack, though on color removal or solid creatures should trump it.  For Booster this can be included with few drawbacks if the deck has a spare slot, lower colored mana requirements, or a lower mana curve.
 
Constructed: 3.0
Casual: 3.0
Limited: 3.5
Multiplayer: 3.0


Armuun

Foundry of the Consuls
 
Hmm. I'm not sure how I feel about this one. on one hand, you've got late-game value in chump blockers late game, but on the other the cost is pretty high for the price of admission. The new Thopter archtype is somehow in U/R colors, which doesn't have any ramp capability at all. Then again, I doubt you'd want to ramp for this anyway. But i've seen crazier things run in standard for less. 
 
Constructed: 3
Casual: 3
Limited: 4
Multiplayer: 3
EDH: 3


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