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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Sanity Grinding
Image from Wizards.com

Sanity Grinding
- Modern Masters

Reviewed June 12, 2015

Constructed: 3.00
Casual: 3.50
Limited: 3.38
Multiplayer: 2.50
Commander [EDH]: 3.13

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 


David Fanany

Player since 1995

Sanity Grinding
 
I know somebody who used to have a Sanity Grinding deck. It felt a lot more like an old-school combo deck, where not much happens for a while and then all of a sudden you put your entire library in your graveyard, as compared to some of the more recent milling decks that play defensively in the manner of a control deck and deplete your library gradually. While the Sanity Grinding method is not as consistent or reliable, it does have the advantage of being in blue, which tends to be strong as a mono-colored deck in most older formats and has access to any number of ways to manipulate the order of its library.
 
Constructed: 3/5
Casual: 3/5
Limited: 3/5
Multiplayer: 3/5
EDH/Commander: 3/5
Michael "Maikeruu" Pierno

Today's card of the day is Sanity Grinding which is a three mana Blue sorcery that mills cards from an opponent equal to the Blue mana symbols in the casting costs of the ten top cards of your library.  This is best in a mono-Blue deck which eliminates many Blue/Black cards often seen in milling builds, though it still leaves hybrid mana as an option. 

Overall this is a very specialized card that in the right deck and potentially supported by library stacking effects can be a huge source of destruction in one play and is a viable alternative to the more common Dimir design.
 
Constructed: 3.5
Casual: 3.5
Limited: 3.5
Multiplayer: 3.0


Armuun
Sanity Grinding
 
At first glance, mill players get giddy looking at this card. Then really, at average, you'd probably wind up milling about 5 cards in mono-blue. Not terrible, but then you realize tome scour does a much more consistent job for much cheaper. In a competitive game of magic, you don't want to leave victory up to chance, so go for a sure thing, rather than something like this, which is best left to casual. Not terrible for EDH, though.
 
Constructed: 2.5
Casual: 4
Limited: 3.5
Multiplayer: 1
EDH: 3.5

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