Pojo's Magic The Gathering news, tips, strategies and more!

Pojo's MTG
MTG Home
Message Board
News & Archives
Deck Garage
BMoor Dolf BeJoSe

Columnists
Paul's Perspective
Jeff Zandi
DeQuan Watson
Jordon Kronick
IQ
Aburame Shino
Rare Hunter
Tim Stoltzfus
WiCkEd
Judge Bill's Corner


Trading Card
Game

Card of the Day
Guide for Newbies
Decks to Beat
Featured Articles
Peasant Magic
Fan Tips
Tourney Reports


Other
Color Chart
Book Reviews
Online Play
MTG Links
Staff



This Space
For Rent

Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Collective Effort
Image from Wizards.com

Collective Effort
- Eldritch Moon

Reviewed July 21, 2016

Constructed: 3.67
Casual: 4
Limited: 4.25
Multiplayer: 4
Commander [EDH]: 4

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

Click here to see all of our 
Card of the Day Reviews 


David Fanany

Player since 1995

Collective Effort
 
Last week, we reviewed a more defensive take on the escalate mechanic, and this one is much more aggressive, with the cost involved being reminiscent of convoke and getting better the more creatures you control. I find it very attractive because of that level of aggression and proactivity, and indeed each of its modes sets you up and/or opens the way to a massive attack. Even the second mode is less situational than it used to be, with all the powerful Aura-based removal that's come out in the last few years.
 
Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5
EDH/Commander: 4/5
James H. Collective Effort (7/21)

Collective Effort is probably the best of the Escalate spells, because of its escalate cost (tap an untapped creature; easy enough) and its modes (two very good, one situational but good).

Being able to kill a creature with 4 power or greater is always nice; white tends to go wide with smaller creatures, so having an out against a large ugly is good. And speaking of going wide, the third mode (pump your entire team) is just absurd. It gets better if you have several creatures, but even pumping one or two makes this a good rate of return. Destroying an enchantment is not likely to be as needed (unless Triskaidekaphobia or the Demonic Pact decks start throttling the format), but it’s a welcome option.

What makes Collective Effort good is that it is all three in one card. Flexibility in one card slot is an amazing quality; it’s why cards like Qasali Pridemage and Orzhov Pontiff have homes in Modern. I think this card is positioned to make waves in Standard.

Constructed: 4.25
Casual: 4
Limited: 4.5
Multiplayer: 4
Commander: 4

Copyrightę 1998-2016 pojo.com - Magic the Gathering Card Reviews
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.