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Pojo's Pokemon Card of the Day
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Sableye Lv. 31
Stormfront
Date Reviewed:
March 29, 2011
Ratings
& Reviews Summary
Modified: 4.13
Limited: 3.33
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average.
5 is the highest rating.
Back to the main COTD
Page
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Combos With:
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Baby Mario
2010 UK
National
Seniors
Champion |
Sableye (Stormfront)
Sableye is a bit of a sleeper card. Not
used much at first until players
discovered how to take its game-bending
abilities and create new decks based on
them. Without Sableye, Gyarados SF would
have stayed in the binder and Cyrus’s
Initiative would be played about as much
as Mom’s Kindness (and by that I mean
‘not at all’). Some people might think
that was a good thing, but I disagree:
Gyarados and Sablelock are two of the
most original decks we have seen for
years, with strategies that are a little
bit different from the usual
‘attach-attack-smash face’ of other
decks.
Are there any rules/conventions of the
Pokémon TCG that this card doesn’t
break? Let’s see . . . a PokeBody that
means the Sableye player goes first
without needing a coin flip? Check. A
cost-free attack that effectively allows
you to play a Supporter on your first
turn and two Supporters per turn
afterwards? Check. An attack that can
abuse Special Dark Energy and Crobat G
to grab a first turn win before your
opponent has even had a turn? Check. Yep
. . . Sableye is a card with a lot going
for it (to put it mildly).
It’s not all good news of course. Going
first is usually a disadvantage unless
your deck is prepared for it, especially
against fast Trainer-heavy decks like
SP. Also, Sableye’s HP is far from
impressive and they can be easy Prizes
on the bench for the likes of Luxray GL
LV X and Garchomp C LV X. Nevertheless,
first turn access to the Supporter of
your choice, with a nice little sideline
in donk wins, mean that Sableye has been
able to bring certain decks to the top
tier that would have been floundering on
the bottom tables without it.
Of course, if Sableye is still legal
when we get the Black and White
rulebook, all bets are off. The ability
to use Trainers on your first turn will
make Sableye the heart of a first turn
kill deck. Use Pokémon Collector to grab
Unown DARK and a couple of Crobat G.
Throw in some Poke Turns and an Expert
Belt, and it will all be over very
quickly.
Let’s hope Sableye gets rotated before
that happens. It’s been a good card, it
doesn’t need to become a broken one.
Rating
Modified: 4 (That’s the rating for now.
We get the B&W rules with Sableye still
in the format and you will be sick of
the sight of it)
|
virusyosh |
Welcome back, Pojo readers! Today we are reviewing
what used to be the best set-up card in the format, and
still sees quite a bit of play today. Today's Card of
the Day is Sableye from Stormfront.
Sableye, like Spiritomb yesterday, is a Basic Darkness
Pokemon with 60 HP, no Weakness, Colorless Resistance,
and a Retreat Cost of 1. This makes it on par with
Spiritomb in terms of stats, so the only differentiating
factors are its abilities.
Sableye has a Poke-Body and two attacks. The Body,
Overeager, allows you to go first at the beginning of
the game, as long as your opponent doesn't have an
active Sableye with Overeager. This can be useful for a
number of reasons, such as getting to attack first (in
the case of a donk), or to quickly build up using
Sableye's Impersonate attack.
Impersonate allows you to search your deck for a
Supporter, discard it, and use the effect of that
Supporter as the effect of the attack. This is a key
attack in many decks, including Gyarados (use Pokemon
Collector to get Magikarps/Regice), as well as Sablelock
(to get Cyrus's Initiative). It works nicely in other
decks as well, depending on their Supporter needs.
The other attack, Overconfident, starts at 10 damage for
[D] but can increase to 40 damage if the Defending
Pokemon has fewer HP than Sableye. Along with a Special
Darkness Energy, this means that any Pokemon with 50 HP
or lower (less than Sableye) will be OHKOed. From this,
Overconfident forms the basis of the Sabledonk deck, and
will allow other decks utilizing Sableye and Darkness
Energy to have the potential to donk. Just keep in mind
that most common decks in Modified nowadays run many
Basics with more than 50 HP, so be sure to plan
accordingly if you are building a deck in this way.
Modified: 4/5 Where Spiritomb does two things really
well, Sableye is more versatile. It can fetch whatever
Supporter you need at the time, as well as having the
potential to donk. However, when deciding on which
starter to use, make sure to pick the one that will
maximize your deck's effectiveness, because like
Spiritomb, Sableye isn't right for every deck.
Limited: 3/5 Much like Spiritomb yesterday, Sableye
isn't quite as good in Limited. Chances are you won't
draft that many Supporters and Overconfident probably
won't be terribly useful. That being said, Overeager is
still good, Impersonate gives you search power, and
Overconfident can be great for a surprise KO or at the
start of the match.
Combos With: Gyarados SF (with Pokemon Collector)
|
Mad Mattezhion
Professor Bathurst League Australia |
Sableye (Stormfront)
We continue our review week with Sableye, who bears a
striking number of similarities to Spiritomb PA from
yesterday's review. Even better, Sableye is currently
the subject of a lot of discussion with the anticipated
rule changes that the English release of Black and White
will bring to the game, so today's reviews will probably
be lengthy and hopefully useful.
First the stats. Sableye has precisely the same stats as
Spiritomb PA (which makes sense since the are both
Ghost/Dark), being a Dark type non-evolving Basic with
60 HP, no weakness, Colourless resistance, a retreat
cost of 1, a Poke-body and 2 attacks. Again, the lack of
weakness and the useful resistance will stop weak
Poke'mon from getting a lucky hit in against Sableye,
but the 60 HP isn't going to last long against a
stronger attack. The main diffrence between Sableye and
Spiritomb is that Spiritomb hurts itself while Sableye
likes to remain healthy so it can fight effectively.
The Poke-body is titled Overeager, and is almost unique
in that it activates before play has actually begun. If
Sableye is your Active Poke'mon at the start of the game
before anyone takes a turn, you automatically go first.
Unless the opponent also has a Poke'mon with the
Overeager Pokebody as their Active Poke'mon, in which
case both Overeager Poke-bodies are ignored and you flip
a coin as usual.
The usefuleness of this Poke-body is somewhat debatable.
Sableye has the attacks to take advantage of definitely
going first, but in this current format going second is
usually better because then you can use Trainer, Stadium
and Supporter cards to get all kinds of useful results
such as search power, early evolution and other bonuses
that the player going first doesn't have the chance to
use until . The main reason to avoid going second is if
you have a lone Poke'mon at the start of the game, which
is a situation that Sableye exploits very effectively
with its second attack.
However, with the release of Black and White we expect
to be able to use those cards right from the first turn
which will make Sableye extremely popular. Both Smeargle
UD and Spiritomb PA like to go first as well (Smeargle
likes to copy Supporter cards before you can play them
and Spiritomb likes to get the most from the early
evolution and the Trainer lock) so Sableye is good at
countering both of those starters.
Enough of that, now we do the attacks. Unlike Spiritomb
yesterday, both of these attacks are worth using so
running Dark energy is the way to get the most out of
Sableye. Also, there is a more offensive focus so this
starter can double as an attacker, at least against
Poke'mon with low remaining HP.
Impersonate is the first attack and it is energy-free
(like all of the best starters' setup attacks). The
effect is to search your deck for a Supporter card and
discard it. Then you use the effect of the discarded
Supporter as the effect of the attack (shuffle your deck
afterward). Obviously being able to use Supporter cards
on the first turn is very helpful (though it will end
your turn and leave you open to being hit with Judge)
and being able to play 2 Supporter cards on any
subsequent turn is also useful, though after turn 3 you
will probably want to use a different attack. As far as
likely targets are concerned, you can either grab cards
that will boost your setup or pick out a Judge/Looker's
Investigation/Cyrus' Conspiracy and disrupt your
opponent tot cripple them.
It is important to note that you can discard any
Supporter from your deck even if you can't use the
effect (choosing a Bebe's Search when you have an empty
hand for example), but you still have to meet the
requirements of the card to get the effect. So you can't
get the search effect from Twins unless you are behind
on Prizes even if you discard it with Impersonate.
Also, the attack order is pretty complex. You have to
shuffle your deck before drawing any cards if you search
out a card like Engineer's Adjustments (and shuffle your
hand in at the same time if you zre using Cynthia's
Feelings or a similar card) but as a matter of saving
time you can use any search effect like Pokemon
Collector before shuffling as you would just be
searching and shuffling again anyway. I haven't seen any
official ruling so ask before you do this at a
tournament, but it seems practical and doesn't give any
advantage.
With all of the technicalities explained, I can move on
to my favourite bit of this card (it may not be the best
bit but it is the most fun!). The second attack is
Overconfident (I'm sensing a theme here) and it deals 10
damage for [d]. Obviously, based on what we said for
Spiritomb's Will-o'-the-wisp attack, this is crap value
but the attack text says that if the Defending Poke'mon
has less remaining HP than Sableye, you deal 40 damage
instead. If you add a Special Dark energy to the mix,
you can deal an OHKO to any Poke'mon with less HP left
than Sableye. Throw in some Crobat G into the mix to
drop your opponent's HP with Flash Bite and you can take
down any starter Poke'mon in the game, as well as keep
Sableye ready for a revenge KO if your main attacker
gets taken out. The best part of this is guaranteeing a
win if your opponent has the bad luck to have a lone
Poke'mon at the start of the game.
With the new rules coming in however, this ability to
take first turn knockouts may well prove a game breaker
with Unown DARK able to search out Special Dark energy
and a first turn Poke'mon Collector capable of grabbing
all of the pieces you need, along with first turn
Poketurn uses getting you more mileage out of your
Crobat G drops. Sableye, with a little luck, would be
able to destroy any Basic you are likely to see at the
tournament level and a lone start would become a death
sentence.
To be fair, you would be burning a lot of resources to
take only 1 KO, but the early lead could easily snowball
especially if the KO disrupts your opponent's setup
(because you took out their starter before they could
use it) and lead to a frustrating run of first turn wins
with very little strategy involved. True, that sometimes
happens with Sableye now, but it doesn't happen often
enough to make Sableye the dominant starter in the
format and is more of a calculated gamble than a
dependable strategy, especially since the decks most
vulnerable to Overconfident (Gyarados and Jumpluff with
their 30 HP Basics) use Sableye to stop that happening.
I don't want to see an early rotation so I think an
errata should be applied to Sableye that prevents you
attacking with Overconfident on either player's first
turn to stop the nightmare return of the first turn win.
Rare Candy is getting a text change to the same effect
(it can't be used to evole a Poke'mon you couldn't
evolve normally so that rules out using it on the first
turn of the game) and I believe Broken Time Space should
also be disallowed during each player's first turn. If
these errata are applied, each of these cards can still
be useful without being broken and there won't be a need
for an early rotation (which would make me pull a Sad
Face and Ragequit from Poke'mon!).
Back on the review though, Sableye is effective in any
deck that really likes Supporter cards and wants to be
aggressive right from the first draw, especially if you
have vulnerable Basics to protect. For evolution decks
Spirtomb is the key and if you want to peek at your
opponent you should use Smeargle (notice how these
starters all have names starting with 'S'? I think the
design team are trying to tell us something!) but
Sableye if definitely the best option for countering
your opponent's starter, at the cost of a slightly
weaker setup.
Modified: 4 (If Sableye isn't banned or errata'd when
the rules change, make that a 5)
Limited: 3 (There are a lot of great Trainer cards in
this set and not a lot of Supporter cards, but
Overconfident can really shine here IF you have the
energy)
Combos with: Unown UD, Crobat G, any Supporter card
worth running
|
conical |
3/29/10: Sableye(Stormfront)
Most players complain about starting first, because you
can't play Trainers, Supporters, or Stadiums unless you
go second. Then there's Sableye, who forces the player
to go first.
Sableye is a pretty interesting card, which has been
used in a large variety of decks. However, it first
gained popularity in a starter role, particularly in
Gyarados. Over time, however, it has become the main
part of its own archetype, using Impersonate to search
out disruption Supporters, or get a quick KO with
Overconfident. It could become even more powerful in a
format with B/W rules, since you can play Trainers first
turn, meaning that Sableye will give its user an
advantage.
All in all, a pretty creative card, who breaks the
general rules of the game in multiple ways.
Modified: 4.5/5
Limited: 4/5
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