  
			aroramage | 
              
						 So what's the deal with this 
						beagle?  
						Whose name is Smeargle?  
						And whose attack is really 
						subpar-oh of course it's the Ability.  
						No matter where you are in Legacy, 
						Smeargle is probably one of those Pokemon that'll be 
						really amazing and show up a lot. Its Ability is 
						definitely of note...actually, no, that's not an 
						Ability. It's in the same spot as the Ability, but it's 
						actually titled as a "Poke-Power". Now Poke-Powers are 
						something that have gone as far back as the original 
						Base Set, and it's really important to note that they 
						are NOT Abilities. They may take the same place as 
						Abilities, and they may at times be as powerful as some 
						Abilities, but for effects referring to Abilities, 
						Poke-Powers do not count.  
						As I recall Poke-Powers, they 
						usually turn off when the Pokemon is affected by a 
						Special Condition, and such is the case with Smeargle. 
						Portrait lets you take a look at your opponent's hand 
						and use the effect of a Supporter in it as the effect of 
						the Power. The only caveats are that Smeargle can't be 
						affected by a Special Condition, and he needs to be in 
						the Active spot. Not too hard to work around, especially 
						with Float Stone and Keldeo-EX around.  
						You should never really use 
						Smeargle's Tail Rap for 2 Energy dealing 0-40 damage 
						based on coin flips, but having Smeargle hit up the 
						paint section for Portrait is amazing. It's essentially 
						allowing you to play up to two Supporters in a turn - 
						one of your own, and one from your opponent's hand! Even 
						if they don't have a Supporter card, you still end up 
						with a good peek at what they've got going on. What's 
						more, Smeargle also has the advantage of a low Retreat 
						Cost to work with Skyarrow Bridge, meaning he can get 
						in, Portrait a Supporter, and get out real fast in a 
						number of ways.  
						Give him a whirl and see how much 
						crazier things can get!  
						Rating  
						Legacy: 4.5/5 (I'd rate him higher 
						if his HP were just a bit more and he had a better 
						attack)  
						Limited: 4/5 (though what 
						Supporters are abound will affect your plays as much as 
						your opponent's)  
						Arora Notealus: Always had a little 
						soft spot for these crazy sketch artists...if it weren't 
						for that one Pokemon Randomizer incident where I ran 
						into a Gym Leader's last Pokemon being a Smeargle with 
						only Struggle - even though they could learn Low Kick!! 
						@_@  
						Next Time: EEEEEEEEEEK!! 
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			Otaku | 
              
						 
						If you skipped
						
						Monday's 
						and 
						
						Tuesday’s 
						reviews, know that this is Legacy Week, where we are 
						covering some of the general usage cards for the Legacy 
						Format.  If you want a more detailed explanation of 
						the Legacy Format just click 
						here. 
						The short version is that it is an exclusive format for 
						the Pokémon Trading Card Game Online (PTCGO), to provide 
						a good place for its users to enjoy their older cards.  
						The PTCGO has no sets that predate HeartGold/SoulSilver, 
						but new card interactions made its “Unlimited Format” 
						pretty bad (just not as much as the real Unlimited 
						Format).  The Legacy Format consists of all 
						releases from the HeartGold/SoulSilver series, 
						Call of Legends, and Black & White series.  
						The Legacy Format creates something unusual not just for 
						Pokémon but most ongoing TCGs: a stable card pool.  
						No rotation to lose older cards, and new releases don’t 
						affect it either.  As I found out I enjoyed it, I’d 
						like to see the Legacy Format at least recognized by the 
						official tournament floor rules like the 30-Card, 
						2-On-2, and Team Battle alternate rules, which are not 
						legal for a sanctioned Play! Pokémon tournament but are 
						allowed for side events.  
						
						Today we look at 
						Smeargle (HS: Undaunted 8/90; Call of 
						Legends 21/95).  It is a Colorless Pokémon; 
						though there is no Colorless Weakness or Resistance in 
						the BW-era cards, there are some of each in the HS-era 
						releases.  Spoiler warning: We aren’t going to be 
						using Smeargle to attack (unless very, very 
						desperate) so it shouldn’t matter.  Type support 
						and counters aren’t likely to matter much either, but if 
						you run Aspertia City Gym you can get a +20 to 
						this card’s HP and if your opponent is running 
						Haxorus (BW: Dragon Vault 16/20) its first 
						attack will do an extra 60 damage for a OHKO (keep in 
						mind, said attack was only 10 short of a OHKO anyway).  
						Being a Basic is the best and this time, all the 
						benefits I usually list matter.  Not a surprise 
						that requiring minimal space, time, and effort to hit 
						the field is useful, but as we’ll see Smeargle is 
						very useful as an opening Pokémon, which it can 
						naturally do as a Basic.  There is also a 
						particular piece of Basic Pokémon support that will also 
						prove especially relevant, though it isn’t essential to 
						the card (hint: it involves the Retreat Cost).  
						
						The 70 HP is small 
						but still bigger than it looks.  Your opponent can 
						pretty easily score a OHKO once his or her set up is 
						complete (barring decks that aren’t focused on damaging 
						the Active, of course).  Early game though it is 
						just big enough that only the most aggressive decks will 
						score a OHKO, and even then it will require a decent set 
						up.  Remember, there is no Muscle Band here, 
						though there are some other damage buffs that can allow 
						a simple combo to score a OHKO on the second turn of the 
						game; better than in Expanded or Standard where that is 
						a given for most decks.  Weakness is one of those 
						potential buffs, but again it’s safer than in the modern 
						card pool.  Strength Energy is an XY-era thing, 
						so most Fighting Types will need Hypnotoxic Laser 
						and Virbank City Gym to score the OHKO (if they 
						can do it at all) on the second or third turn of the 
						game.  Landorus-EX just needs the Hypnotoxic 
						Laser and while that is not good, again Fighting 
						Weakness is far less devastating here than in Expanded 
						or Standard.  Lack of Resistance is typical; I’m 
						not sure -20 damage in a single matchup would have 
						really mattered, and Normal Types aren’t known for 
						Resistance anyway in the video games, so moving on we 
						come to the Retreat Cost.  Normally [C] is very 
						good, and technically it still is; a single Energy is 
						usually easy to pay and to recover from having paid, but
						Smeargle has something that will make retreating 
						for free important.  Besides the more general 
						tricks like Float Stone, Smeargle can use
						Skyarrow Bridge to zero out its Retreat Cost.  
						
						Why is it so 
						important for a card I said was a great opener to get 
						back to your Bench?  Smeargle has a Poké-Power 
						called “Portrait”.  Once per turn while 
						Smeargle is your Active Pokémon and before you 
						attack, Portrait allows you to look at your opponent’s 
						hand and select a Supporter you find there.  
						Portrait then copies the effect of that Supporter.  
						This card required a lot of rules clarifications, and 
						they are so relevant I’m just going to list the rulings 
						in this review:  
						
										  
						
						
						Q. Can I use 
						Smeargle's "Portrait" Poke-POWER if I have already used 
						a Supporter this turn? 
						
						A. Yes, you are not 
						playing a second Supporter, you are just using the 
						Supporter's effect as the effect of the power. (HS:Undaunted 
						FAQ; Sep 9, 2010 PUI Rules Team)  
						
						Q. When I use 
						Smeargle's "Portrait" Poke-POWER to look at my 
						opponent's hand, can I terminate the power's effect 
						without choosing a Supporter card? 
						
						A. No, you cannot. 
						You must choose a Supporter card when you use the effect 
						if the opponent has one in their hand. (HS:Undaunted 
						FAQ; Sep 9, 2010 PUI Rules Team)  
						
						Q. When using 
						Smeargle's "Portrait" Poke-POWER, can I choose a 
						Supporter that will have no effect? 
						
						A. You cannot pick 
						a supporter you couldn't normally use; for example you 
						can't choose "Twins" unless you are behind on prizes at 
						that time, nor Aaron's Collection if you don't have 
						anything in your Discard Pile. You would have to choose 
						a different Supporter if one is available. (Dec 9, 2010 
						PUI Rules Team)  
						
						Q. What happens if 
						I use Smeargle's "Portrait" Poke-POWER, but I cannot 
						satisfy the conditions of any of my opponent's 
						Supporters? 
						
						A. You get to look 
						at the opponent's hand, and that's all. (Dec 9, 2010 PUI 
						Rules Team)  
						
						Q. If I use 
						Smeargle's "Portrait" Poke-POWER and find "Engineer's 
						Adjustments" in my opponent's hand, do I have to use it 
						if I have an Energy card in my hand? 
						
						A. Yes, if you have 
						an energy card and you choose Engineer's Adjustments, 
						you have to discard the energy and draw 4 cards. (Dec 9, 
						2010 PUI Rules Team; Mar 17, 2011 PUI Rules Team) 
						
										  
						
						
						So this Poké-Power 
						will always at least give you a glance at your 
						opponent’s hand.  If you hit a Supporter you can 
						use but would rather not, the only way you can avoid 
						selecting it is if there is another valid Supporter in 
						hand.  This was a bit safer back when this card was 
						new; only towards the very end of its legality did we 
						have Professor Juniper, so you at worst might 
						shuffle away some cards you wanted to keep in hand.  
						There is now also N which could help your 
						opponent out by shuffling away a bad hand (and you’ll 
						know since you get to see your opponent’s hand right 
						before), or leave you with a smaller and thus probably 
						worse hand (early game, you should still get a decent 
						draw).  Another danger is Seeker, and older 
						Supporter from the HS-era; it has each player bounce a 
						Benched Pokémon to hand; can help you win the game if 
						you hit it at the right time, but it can also force you 
						to return say a Stage 2 you Evolved with Rare Candy 
						that was loaded with Energy cards you can’t easily 
						reattach.  However the “average” and “great” 
						results outweigh these nightmare scenarios, especially 
						as you will often be able to take measures to reduce the 
						risk, like using up your hand before risking Portrait.  
						
						If you are 
						wondering what a “Poké-Power” is, you probably need to 
						read that article I wrote.  Leaving a lot out, Poké-Powers 
						are a lot like Abilities except the game considers them 
						two separate things.  Poké-Powers usually have a 
						clause stating that Special Conditions disable them and 
						Portrait is no exception; if Smeargle is Asleep, 
						Burned, Confused, Paralyzed, or Poisoned it won’t work. 
						 Hypnotoxic Laser makes this far more likely than 
						I recall from the time Smeargle spent legal in 
						Standard play.There are effects to shutdown Poké-Powers 
						in the HS-era card pool, but I haven’t encountered 
						anyone using them.  Garbotoxin on Garbodor (BW: 
						Dragons Exalted 54/124; BW: Plasma Freeze 
						119/116; BW: Legendary Treasures 68/113) can shut down 
						all Abilities, but does nothing to Poké-Powers which can 
						add further value to Portrait.  Smeargle also has 
						an attack called “Tail Rap” for [CC]; it has you flip 
						two coins and Smeargle does 20 damage per 
						“heads”.  This is filler, but not awful filler, at 
						least remembering that in this card pool, an average of 
						20-for-two is less often outclassed.  If you do get 
						desperate, it may be worth attacking with Smeargle 
						to finish something off.  
						
						Not all decks use
						Smeargle, but most want to, with the only true 
						exception something with such a complex, sensitive setup 
						that it cannot risk hitting a card like N or 
						Professor Juniper at the wrong time.  So 
						maybe something like decks built around “Deck and 
						Cover”, the attack on Accelgor (BW: Dark 
						Explorers 11/108); not only might there be a lack of 
						room in both the deck and the Bench, but discarding a 
						resource at the wrong time or having your lock spoiled 
						because you just hit yourself with N while you 
						had only one Prize left can easily cost you the game.  
						Other decks may find themselves simply too crowded; I 
						can’t speak for “good” lists, but even though I would 
						want Smeargle in my Rayeels deck, there just 
						isn’t the room for that, Eelektrik (BW: Noble 
						Victories 40/101), Rayquaza-EX (BW: 
						Dragons Exalted 85/124, 123/124; BW: Black Star 
						Promos BW47) and the typical additional support the 
						deck may require.  Rayeel decks are going to want 
						at least two Eelektrik on the Bench (preferably 
						three), an attacker, and either a spare attacker or 
						Keldeo-EX (with Float Stone) to help with 
						reloading the main attacker (most in this deck discard 
						their Energy).  That leaves one, maybe two Bench 
						spots but a spare attacker, third or even four 
						Eelektrik, or a place to have used a Jirachi-EX 
						are often needed.  
						
						Deck space is a bit 
						more common a concern, and the other is getting 
						Smeargle out of the way.  As you cannot attack 
						first (you could when Smeargle was Standard 
						legal), you aren’t losing an attack if it is stuck 
						Active T1, but if you went second you might be missing a 
						valuable opportunity.  Not much you can do about 
						the former: shock of shocks, deck space is at a premium 
						in the Legacy Format just like in almost all others.  
						The Retreat Cost can be addressed by several things, 
						many of which are likely already in the deck.  
						Trainers are the easiest: Float Stone to give 
						Smeargle a free retreat cost, Switch, 
						Escape Rope or a few others to get it out of the 
						Active slot without retreating.  While the others 
						are one-and-done effects, they do allow you the 
						tantalizing possibility should you have an additional 
						Smeargle with Portrait of pulling off an effective 
						third Supporter for the turn.  With Float Stone, 
						your opponent has to worry about you getting a bonus 
						Supporter every time you have a Switch (or the 
						like) to spare and of course every time he or she takes 
						a KO; just promote Smeargle, go about your 
						business, Portrait if it seems like a good move, then 
						retreat for free (remember, this was with 
						Float Stone).  There are some great Abilities 
						as well: the “Dark Cloak” Ability on Darkrai-EX (BW: 
						Dark Explorers 63/108, 107/108; BW: Black Star 
						Promos BW46; BW: Legendary Treasures 88/113) 
						means you just have to get a [D] Energy on Smeargle 
						and it can retreat for free, while “Rush In” on 
						Keldeo-EX allows it to force itself Active… which 
						you should already know, as these are still heavily used 
						in Expanded play.  
						
						One last reason 
						that you might not run Smeargle is because you’ve 
						got a different opener eating up the space.  
						This isn’t a guarantee though as sometimes they can 
						effectively team up.  I’ve seen decks use 
						Smeargle alongside Celebi (HS: Triumphant 
						92/102), where the latter also is used for its “while 
						Active” Poké-Power that allows you to attach an extra 
						[G] Energy card from hand to one of your Benched 
						Pokémon.  Even if you had to use up your manual 
						Energy attachment on Smeargle so it could 
						retreat, you can still send up Cleffa (BW: 
						HeartGold/SoulSilver 17/123; HS: Black Star 
						Promos HGSS12 Call of Legends 24/95) or 
						Pichu (HeartGold/SoulSilver 28/123).  
						These two Pokémon have attacks that cost no Energy to 
						use and are useful to open the game as they have effects 
						on par with a Supporter.  We’ll cover more of one 
						of these three openers 
						
						tomorrow.  
						The biggest reason I have seen for people not running 
						Smeargle is that they just don’t have one (yet); it 
						is an in demand card and a Holo-Rare.  At least it 
						appears in two different sets.  
						
						Smeargle 
						is very good in the Legacy Format, but I don’t think it 
						would be as useful in at least the current Standard and 
						Expanded Formats.  Why?  Besides the fact that 
						it would not get a straight up reprint but an “update” 
						that would give it an Ability instead of a Poké-Power, 
						we have Battle Compressor, Versus Seeker, 
						and Shaymin-EX (XY: Roaring Skies 77/108, 
						106/108) in these formats and it has changed how we 
						build our decks.  Not only do we have fewer 
						Supporters being run, but a more diverse selection.  
						You have additional opportunities sure, but additional 
						risk of backfiring: AZ can force you to bounce 
						once of your cards (and attached cards don’t come along 
						for the ride this time), Delinquent could force 
						you to discard your own Stadium (and discarding from 
						your opponent’s hand could backfire as well), Hex 
						Maniac could turn off Abilities when you want them 
						left on, Xerosic could force you to discard your 
						own Special Energy or Pokémon Tool card, etc.  Smeargle 
						looks like a great pull for Limited play though; the 
						lower average HP score means its own 70 HP goes further 
						and its attack effectively hits harder.  All 
						Colorless requirements make it easier to work into your 
						deck, and a single Energy Retreat cost is still good 
						here.  You’ll mostly just be getting a look at your 
						opponent’s hand with Portrait, but that knowledge tends 
						to do you more good here as well.  Of course, 
						actually having a chance to use cards this old for 
						Limited play is a rare, pricey treat.  
						
						
						Ratings  
						
						Standard: 
						N/A  
						
						Expanded: 
						N/A  
						
						Limited: 
						5/5  
						
						Legacy: 
						3.9/5  
						
						So using 
						Smeargle comes with a significant risk but for an 
						even more significant reward.  It is a card you may 
						not always use but which you’ll wish you could.  
						You probably won’t ever need a full playset, but try to 
						get at least one (preferably two).  If you want a 
						look at how it was used back when it was Standard legal, 
						the CotD crew reviewed it 
						
						three
						
						different
						
						times. 
						 Smeargle was less impressive at first owing to 
						even more competition for being an opener, but one of 
						those reviews is the fifth place position for the Top 10 
						Cards of 2010.  Also you can get a laugh with old 
						Otaku reviews (that make me cringe when I read them 
						now). 
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