Today we're doing
something truly unique. We're reviewing
three cards in one review! Of course,
these cards are so much alike, it makes sense.
Today's cards are Suijin, Sanga of the
Thunder and Kazejin.
Card Text:
Suijin:
Water/Aqua/7/2500/2400
Sanga of the
Thunder: Light/Thunder/7/2600/2200
Kazejin: Wind/Spellcaster/7/2400/2200
Effect
(all three): Reduce
the ATK of an opponent's monster attacking
this card to 0. This effect can be used only
once. The card's owner chooses when to
activate this effect.
Analysis:
As you know,
these are the components to the Gate Guardian,
the most difficult monster to summon in the
game. For Level 7 effect monsters, their
stats are somewhat reasonable (although
slightly underpowering). Their effect
more than makes up for it, however.
Before we
continue, I would like to tell you that the
effect up there is 100% true.
Yes, you heard me. They actually
reduce an attacking monster's attack power to
0. This is unlike Waboku and
Kuriboh, which only negate battle and LP
damage, respectively.
Now, class, what
happens if you attack one of these monsters
and they use the effect? What would
happen if a 2400/2500/2600 attack monster was
hit by a 0 attack monster? Basically a
direct damage hit for the GG part? Very
good.
These three cards
are actually fairly good stall cards, and can
stay out on the field for a long period of
time. If a threatening monster comes up
and decides to attack it, just activate the
effect. Poof, no more threat ^_^.
You have to save the effect for just the right
moment, however, as it can only be used once
unless it leaves play, then reenters.
Monster Reborn anyone?
Sanga
of the Thunder
is probably the best of the three, as it has
2600 attack power, so it can outright beat a
Summoned Skull. It may make good tech in
a deck.
Suijin
is an interesting choice if you go for a Shield
& Sword deck. Nothing more
than tech, however. 2400 defense is the
highest of the three parts.
Kazejin
would fit in with a F/S deck with a lot of
powerups, but only as tech, of course.
Of course, their
effect isn't retained when they are sacrificed
for Gate Guardian, unlike in
the anime. Poor GG =(
Also unlike the
anime, the effect won't help them against monster
removal cards (like Mirror Force
>_>), so feel free to hit them with a Tribute
to the Doomed, Raigeki, or
Man-Eater Bug. These
guys are actually fairly low on the counter
charts, as their effect can wipe out an
attacking Blue-Eyes White Dragon
or anyone else foolish enough to attack them.
These guys are basically indestructible via
battle damage until they use their effect.
Should
YOU play them?
If you are
playing a Gate Guardian deck, I would run
2 of each and 2 GG, although playing a Gate
Guardian deck is suicide. Otherwise, you
can tech 1 into a deck if you
think it will help the deck. Personally, I
would go with Barrel Dragon
over one of these guys, but Sanga of
the Thunder might make it into a
Light deck if I build one in Magic Ruler...
Score:
I
will give these guys an average score of 3.2
because they can do stuff, and that stuff can
make your opponent very angry.