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Pojo's Yu-Gi-Oh Card of the Day
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Solemn
Wishes
Card
Number - PSV-055
Ratings
are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating
Date
Reviewed - 12.09.02 |
TwInSeN21 |
Solemn Wishes
A lot of people really like this card, and I mean
REALLY like it. Whenever you draw a card, you gain
500LP. That's nice. Aside the fact that it makes it
harder for your opponent to kill you, it also combos
with cards like Burning Land and Chain Energy (well
some what..). If you play a stall deck, throwing in a
couple of Solemn Wishes is also nice just in case your
opponent manages to get rid of your stall cards and
attack for a lot of damage. It's also good if you play
one of my most favorite Counter Traps, Solemn
Judgment. Both Solemns... ~_^
Overall, I like the card a lot. Although it won't win
you games by itself, it can prevent you from losing
and buys you time. Does it go into every deck? No. If
you play aggresively, this card is not for you. If you
like to play defensively and conservatively, try this
card out. You might like it...
Rating: 4/5 |
Yonex
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Solemn Wish -- Friday
Introduction: I wish for more Life Points!!!
Continuous Trap
You gain 500 Life Points when you draw a card (or
cards).
Why should you use it?
*Gain life
Why shouldn't you use it?
*Gaining life won't win
*Situation waste of space
Reasons: Today we look at Solemn Wish. How greatful
for this people who got
their wish of staying home today. Well, all this card
does is just gain
life. In my opinion, this is just to annoy the heck
out of someone, unles
you got something to do with gaining life. Basically,
you just gain Life
during each of your Draw Phase, and if you run any
other draw cards, you
gain more Life. Gaining life won't get you the win,
unless you got a monster
that can just make your opponent take damage each
turn. Good example is with
Burning Land, but still not really worth it. Well, if
your losing, this
won't help you that much. 500 Life Points is very
little, when a 3000 ATK
can easily kill you.
Rating: This card is pointless, this would just annoy
your opponent to
death. This card gets a 2.9. It's not that bad at all.
Conclusion: I wish that no one is going to play one of
these annoying cards.
-YoNeX |
wartortle32 |
Friday - Solemn Wishes
Today we look at solemn wishes. This card gives you
500 LP when you draw a card or cards.
Basically, you're gaining 500 LP a turn. This will
certainly hurt burner decks if they cant destroy this
as it will be hard to keep the damage coming when the
opponent is gaining 500 of it back every turn. Plus,
it combos nicely with cards like card destruction and
pot of greed. You get extra LP in addition to the
cards. It's definitely a great card for stall decks.
Simply build up your LP while the opponent's deck gets
drained.
I give this card a 3.3/5. I'm not going to go as far
as to say that this belongs in every deck, but you
should consider it as it can give you a great
advantage if you can keep it out long enough.
wartortle32 |
DeQuan
Watson |
Friday - Solemn Wishes
This is definitely one of those traps your opponent
will want to destroy immediately. What's even better
is that this card fits perfectly into the slower
control decks. Also, if you can remove your oppoentns
threats, you can set yourself up for a solid second
half of a game. This is a great card that is highly
playable. It's definitely not a game breaker, but it
can buy you all the time int he world that you need to
find your game breakers.
Rating: 4.1 |
SomeGuy |
Friday -
Solemn Wishes
PSV-055 - Common
Continuous Trap
You gain 500 Life Points when you draw a card (or
cards).
This is a pretty
interesting card. I can see it working well in Stall
decks and possibly Exodia. A 500 LP gain every turn
isn't bad considering that you can make that number
jump with a combination of a few other cards. One way
to do this is via Card Destruction. There's the
possibility of gaining a few thousand life that way.
Too bad Card Destruction has been recently restricted
to one.
The LP you gain per
turn works great with cards such as Messenger of Peace
and Imperial Order. This doesn't mean to throw three
Solemn Wishes into your deck though, simply just play
with a single copy. Unless, your deck strategy is to
gain insane amounts of LP.
The latest Tournament
Pack Ultra Rare, Morphing Jar, can gain you an
easy 2500 LP if Solemn Wishes is on the field. That
too is another restricted card.
And as always Pot of
Greed, two cards along with +1000 LP is always nice.
Remember, effects such
as Morphing Jar #2 and Cyber Jar will not gain you any
LP. The reason for this is because they both plainly
state "pick up" rather than "draw".
Rating: 3/5 |
NickWhiz1 |
Friday - Solemn Wishes
Well now, this card has
possibilities! This is the other half of the
Burning Land combo, which basically
makes you take no damage while your opponent takes
500 damage every turn. 500 LP per draw (not per
card) would be really good if there was more drawing
in this game. So far, we have Pot of Greed,
Card Destruction, Morphing
Jar, Upstart Goblin,
Masked Sorcerer, and
Appropriate (I probably missed something,
but :/).
In a stall deck, adding
500 LP (or 1000 if you have 2!) per turn can be
really annoying. Just watch out for a
Megamorph deck, because your opponent would
almost be guaranteed to have less LP than you (and
Megamorph decks are becoming more frequent).
I think this card is
nice because it makes Imperial Order's
payment only 200 LP per turn, meaning you
could keep it out the whole game if you felt like
it. That could be really annoying if you play a
Heavy Trap deck. Just Solemn Judgment
the Jinzo and you're in business.
Score: 3.5
This card has major
possibilities. Seriously. Try it out, you may like
it.
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